Connect bear-save, massage, farm paywall, cheese catapults, Dressler hijack, final boss phases, fat-stim UI, and scene fixes so the satire path plays through.
59 lines
2.1 KiB
Text
59 lines
2.1 KiB
Text
[gd_scene load_steps=8 format=3]
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[ext_resource type="Script" path="res://scripts/levels/farm_path.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/player.tscn" id="2"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/exit_trigger.tscn" id="3"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/npc.tscn" id="4"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/enemy.tscn" id="5"]
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[ext_resource type="PackedScene" path="res://scenes/prefabs/hazard.tscn" id="6"]
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[sub_resource type="BoxMesh" id="BoxMesh_ground"]
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size = Vector3(40, 0.2, 40)
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[sub_resource type="StandardMaterial3D" id="Mat_ground"]
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albedo_color = Color(0.55, 0.5, 0.3, 1)
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shading_mode = 0
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[sub_resource type="BoxShape3D" id="BoxShape_ground"]
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size = Vector3(40, 0.2, 40)
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[node name="farm_path" type="Node3D"]
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script = ExtResource("1")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 8, 0)
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shadow_enabled = false
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[node name="Ground" type="StaticBody3D" parent="."]
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collision_layer = 1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("BoxMesh_ground")
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surface_material_override/0 = SubResource("Mat_ground")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("BoxShape_ground")
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[node name="Player" parent="." instance=ExtResource("2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 4)
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[node name="Mage" parent="." instance=ExtResource("4")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -3)
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dialog_key = "dialog_mage"
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texture_path = "res://assets/sprites/placeholders/mage.png"
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quest_flag = "mage_talked"
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[node name="LeftExit" parent="." instance=ExtResource("3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.1, -10)
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use_goto_next = false
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next_scene_id = "farm"
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[node name="RightZone" parent="." instance=ExtResource("3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.1, -6)
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use_goto_next = false
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next_scene_id = ""
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