Houses ~8.5 m; chimps capped ~0.85 m with safer axis fitting. Large GLB/PBR packs stay local until Git LFS (Forgejo HTTP 413). Co-authored-by: Cursor <cursoragent@cursor.com>
40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
extends Area3D
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class_name QuirxelProjectile
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## Flying pixel square that seeks / shoots toward the player (final boss).
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var velocity: Vector3 = Vector3.ZERO
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var lifetime: float = 6.0
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var hp: int = 1
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func _ready() -> void:
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collision_layer = 4
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collision_mask = 2
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monitoring = true
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body_entered.connect(_on_body)
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add_to_group("enemy")
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add_to_group("quirxel")
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var bill := get_node_or_null("BillboardSprite")
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if bill:
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if bill.has_method("set_target_height"):
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bill.set_target_height(SpriteFit.WORLD_PROP_HEIGHT * 0.45)
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if bill.has_method("set_texture"):
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var tex: Texture2D = load("res://assets/sprites/placeholders/quirxel.png")
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if tex:
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bill.set_texture(tex)
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func _physics_process(delta: float) -> void:
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global_position += velocity * delta
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lifetime -= delta
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if lifetime <= 0.0:
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call_deferred("queue_free")
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func take_hit(_amount: int = 1) -> void:
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hp -= 1
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AudioDirector.play_hit()
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if hp <= 0:
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call_deferred("queue_free")
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func _on_body(body: Node3D) -> void:
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if body.is_in_group("player"):
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GameState.take_damage(1, "death_quirxel")
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call_deferred("queue_free")
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