Houses ~8.5 m; chimps capped ~0.85 m with safer axis fitting. Large GLB/PBR packs stay local until Git LFS (Forgejo HTTP 413). Co-authored-by: Cursor <cursoragent@cursor.com>
36 lines
1.2 KiB
Text
36 lines
1.2 KiB
Text
[gd_scene load_steps=5 format=3 uid="uid://bo11u1g8qffu2"]
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[ext_resource type="Script" path="res://scripts/dev/scale_lab.gd" id="1"]
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[sub_resource type="BoxMesh" id="BoxMesh_ground"]
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size = Vector3(20, 0.2, 20)
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[sub_resource type="StandardMaterial3D" id="Mat_ground"]
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shading_mode = 0
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albedo_color = Color(0.4, 0.45, 0.42, 1)
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[sub_resource type="BoxShape3D" id="BoxShape_ground"]
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size = Vector3(20, 0.2, 20)
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[node name="ScaleLab" type="Node3D"]
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script = ExtResource("1")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 8, 0)
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light_energy = 1.1
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[node name="Ground" type="StaticBody3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("BoxMesh_ground")
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surface_material_override/0 = SubResource("Mat_ground")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("BoxShape_ground")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.92, -0.12, 0.37, 0, 0.95, 0.31, -0.39, -0.29, 0.87, 3.2, 2.4, 5.5)
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current = true
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fov = 55.0
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