Wire quest flow and combat across all levels.
Connect bear-save, massage, farm paywall, cheese catapults, Dressler hijack, final boss phases, fat-stim UI, and scene fixes so the satire path plays through.
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parent
938cc4bc82
commit
1d9e0a6532
51 changed files with 1899 additions and 251 deletions
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@ -13,8 +13,11 @@ extends CanvasLayer
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@onready var music_slider: HSlider = $PausePanel/Margin/VBox/MusicSlider
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@onready var lang_option: OptionButton = $PausePanel/Margin/VBox/LangOption
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@onready var hp_label: Label = $HUD/HpLabel
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@onready var fat_stim: ColorRect = $FatStim
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@onready var fat_label: Label = $FatStim/FatLabel
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var _dialog_timer: float = 0.0
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var _fat_blink: float = 0.0
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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@ -35,6 +38,7 @@ func _ready() -> void:
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Inventory.inventory_changed.connect(_refresh_inventory)
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Shop.points_changed.connect(_refresh_points)
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GameState.hp_changed.connect(_on_hp)
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GameState.status_changed.connect(func(): _on_hp(GameState.hp, GameState.max_hp))
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_on_hp(GameState.hp, GameState.max_hp)
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_refresh_inventory()
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_refresh_points(Shop.dressler_points)
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@ -44,6 +48,17 @@ func _process(delta: float) -> void:
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_dialog_timer -= delta
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if _dialog_timer <= 0.0:
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dialog_panel.visible = false
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_update_fat_stim(delta)
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func _update_fat_stim(delta: float) -> void:
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if fat_stim == null:
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return
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var fat := GameState.is_fat()
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fat_stim.visible = fat and GameState.current_scene_id not in ["title_screen", "death_screen", "intro_cutscene", "catscene"]
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if fat:
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_fat_blink += delta
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fat_label.text = Locale.tr_key("dialog_tiramisu")
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fat_stim.color = Color(0.05, 0.05, 0.08, 0.35 + 0.25 * abs(sin(_fat_blink * 3.0)))
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("pause_menu"):
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@ -51,14 +66,20 @@ func _unhandled_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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func toggle_pause() -> void:
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if GameState.current_scene_id in ["title_screen", "death_screen", "intro_cutscene"]:
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if GameState.current_scene_id in ["title_screen", "death_screen", "intro_cutscene", "catscene"]:
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return
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pause_panel.visible = not pause_panel.visible
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get_tree().paused = pause_panel.visible
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_sync_player_focus(not pause_panel.visible)
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if pause_panel.visible:
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_refresh_texts()
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_refresh_inventory()
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func _sync_player_focus(focused: bool) -> void:
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for node in get_tree().get_nodes_in_group("player"):
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if node.has_method("set_gameplay_focused"):
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node.set_gameplay_focused(focused)
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func show_dialog(text: String, duration: float = 3.5) -> void:
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dialog_label.text = text
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dialog_panel.visible = true
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@ -84,8 +105,8 @@ func _refresh_texts() -> void:
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$PausePanel/Margin/VBox/BuyPointButton.text = Locale.tr_key("menu_buy_point")
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$PausePanel/Margin/VBox/BuySunglassesButton.text = Locale.tr_key("shop_sunglasses")
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$PausePanel/Margin/VBox/BuyTicketButton.text = Locale.tr_key("shop_ticket")
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$PausePanel/Margin/VBox/BuyMilkButton.text = Locale.tr_key("shop_milk")
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$PausePanel/Margin/VBox/BuyTiramisuButton.text = Locale.tr_key("shop_tiramisu")
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$PausePanel/Margin/VBox/BuyMilkButton.text = Locale.tr_key("shop_continue_joke")
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$PausePanel/Margin/VBox/BuyTiramisuButton.text = Locale.tr_key("shop_next_level")
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$PausePanel/Margin/VBox/SfxLabel.text = Locale.tr_key("menu_sfx")
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$PausePanel/Margin/VBox/MusicLabel.text = Locale.tr_key("menu_music")
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$PausePanel/Margin/VBox/LangLabel.text = Locale.tr_key("menu_language")
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@ -105,7 +126,14 @@ func _refresh_inventory() -> void:
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inventory_list.set_item_metadata(inventory_list.item_count - 1, id)
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func _on_hp(hp: int, max_hp: int) -> void:
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hp_label.text = "HP %d/%d" % [hp, max_hp]
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var extra := ""
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if GameState.is_fat():
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extra += " | " + Locale.tr_key("status_fat", [str(int(GameState.fat_time_left))])
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if GameState.is_shocked():
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extra += " | " + Locale.tr_key("status_shock")
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if GameState.is_glitched_slow():
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extra += " | " + Locale.tr_key("status_glitch")
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hp_label.text = "HP %d/%d%s" % [hp, max_hp, extra]
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func _on_achievement(_id: String, title: String) -> void:
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toast_label.text = Locale.tr_key("toast_achievement", [title])
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@ -122,6 +150,7 @@ func _on_burger_cham() -> void:
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func _on_resume_pressed() -> void:
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pause_panel.visible = false
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get_tree().paused = false
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_sync_player_focus(true)
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func _on_buy_point() -> void:
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Shop.purchase("buy_point")
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@ -133,10 +162,10 @@ func _on_buy_ticket() -> void:
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Shop.purchase("death_ticket")
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func _on_buy_milk() -> void:
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Shop.purchase("milk")
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Shop.purchase("continue_joke")
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func _on_buy_tiramisu() -> void:
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Shop.purchase("tiramisu")
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Shop.purchase("next_level")
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func _on_sfx_changed(value: float) -> void:
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Settings.set_sfx_volume(value)
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