Explosion_der_Spiele/scenes/end_screen.tscn

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[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://scripts/levels/end_screen.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/player.tscn" id="2"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/exit_trigger.tscn" id="3"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/npc.tscn" id="4"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/enemy.tscn" id="5"]
[ext_resource type="PackedScene" path="res://scenes/prefabs/hazard.tscn" id="6"]
[sub_resource type="BoxMesh" id="BoxMesh_ground"]
size = Vector3(40, 0.2, 40)
[sub_resource type="StandardMaterial3D" id="Mat_ground"]
albedo_color = Color(0.4, 0.7, 0.45, 1)
shading_mode = 0
[sub_resource type="BoxShape3D" id="BoxShape_ground"]
size = Vector3(40, 0.2, 40)
[node name="end_screen" type="Node3D"]
script = ExtResource("1")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 8, 0)
shadow_enabled = false
[node name="Ground" type="StaticBody3D" parent="."]
collision_layer = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("BoxMesh_ground")
surface_material_override/0 = SubResource("Mat_ground")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape_ground")
[node name="Player" parent="." instance=ExtResource("2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 4)
[node name="DentistHeist" parent="." instance=ExtResource("4")]
texture_path = "res://assets/sprites/placeholders/dentist.png"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -5)
dialog_key = "dialog_toothionaire"
[node name="BearEnd" parent="." instance=ExtResource("4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, 0)
dialog_key = "dialog_bear_end"
texture_path = "res://assets/sprites/placeholders/bear.png"
[node name="HouseSpot" parent="." instance=ExtResource("4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.1, -2)
dialog_key = "build_house"
texture_path = "res://assets/sprites/placeholders/house.png"
billboard_height = 1.0
billboard_max_width = 1.5
quest_flag = "house_built"