29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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#include "Element.hpp"
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namespace GUIStuff {
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class RotateWheel : public Element {
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public:
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RotateWheel(GUIManager& gui);
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void layout(double* rotateAngle, const std::function<void()>& onChange);
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virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override;
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virtual bool input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) override;
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virtual bool input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) override;
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SelectionHelper selection;
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private:
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float wheel_start();
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float wheel_end();
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void draw_rotate_wheel(SkCanvas* canvas, UpdateInputData& io, bool skiaAA);
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double* rotateAngle = nullptr;
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bool isHeld = false;
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bool isHovering = false;
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bool isRotateBarHeld = false;
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bool isRotateBarHovered = false;
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std::function<void()> onChange;
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void update_paint_circle_menu_mouse(const Vector2f& p, bool leftClicked);
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};
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}
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