infinipaint/src/GUIStuff/Elements/RotateWheel.hpp

29 lines
1.1 KiB
C++

#pragma once
#include "Element.hpp"
namespace GUIStuff {
class RotateWheel : public Element {
public:
RotateWheel(GUIManager& gui);
void layout(double* rotateAngle, const std::function<void()>& onChange);
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override;
virtual bool input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) override;
virtual bool input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) override;
SelectionHelper selection;
private:
float wheel_start();
float wheel_end();
void draw_rotate_wheel(SkCanvas* canvas, UpdateInputData& io, bool skiaAA);
double* rotateAngle = nullptr;
bool isHeld = false;
bool isHovering = false;
bool isRotateBarHeld = false;
bool isRotateBarHovered = false;
std::function<void()> onChange;
void update_paint_circle_menu_mouse(const Vector2f& p, bool leftClicked);
};
}