122 lines
4.7 KiB
C++
122 lines
4.7 KiB
C++
#include "RectangleCanvasComponent.hpp"
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#include "Helpers/ConvertVec.hpp"
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#include "Helpers/MathExtras.hpp"
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#include "Helpers/SCollision.hpp"
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#include <include/core/SkPaint.h>
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#include <include/core/SkPathBuilder.h>
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#include "../SharedTypes.hpp"
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#include "../DrawCollision.hpp"
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CanvasComponentType RectangleCanvasComponent::get_type() const {
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return CanvasComponentType::RECTANGLE;
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}
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void RectangleCanvasComponent::save(cereal::PortableBinaryOutputArchive& a) const {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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void RectangleCanvasComponent::load(cereal::PortableBinaryInputArchive& a) {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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void RectangleCanvasComponent::save_file(cereal::PortableBinaryOutputArchive& a) const {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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void RectangleCanvasComponent::load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version) {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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void RectangleCanvasComponent::change_stroke_color(const Vector4f& newStrokeColor) {
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d.strokeColor = newStrokeColor;
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}
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std::optional<Vector4f> RectangleCanvasComponent::get_stroke_color() const {
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return d.strokeColor;
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}
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std::unique_ptr<CanvasComponent> RectangleCanvasComponent::get_data_copy() const {
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auto toRet = std::make_unique<RectangleCanvasComponent>();
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toRet->d = d;
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return toRet;
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}
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void RectangleCanvasComponent::draw(SkCanvas* canvas, const DrawData& drawData, const std::shared_ptr<void>& predrawData) const {
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SkPaint p;
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p.setAntiAlias(drawData.skiaAA);
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if(d.fillStrokeMode == 0 || d.fillStrokeMode == 2) {
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p.setStyle(SkPaint::kFill_Style);
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p.setStrokeCap(SkPaint::kRound_Cap);
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p.setColor4f(convert_vec4<SkColor4f>(d.fillColor));
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canvas->drawPath(rectPath, p);
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}
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if(d.fillStrokeMode == 1 || d.fillStrokeMode == 2) {
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeCap(SkPaint::kRound_Cap);
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p.setColor4f(convert_vec4<SkColor4f>(d.strokeColor));
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p.setStrokeWidth(d.strokeWidth);
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canvas->drawPath(rectPath, p);
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}
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}
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void RectangleCanvasComponent::set_data_from(const CanvasComponent& other) {
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auto& otherRect = static_cast<const RectangleCanvasComponent&>(other);
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d = otherRect.d;
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}
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void RectangleCanvasComponent::initialize_draw_data(DrawingProgram& drawP) {
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create_draw_data();
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create_collider();
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}
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bool RectangleCanvasComponent::collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const {
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return collisionTree.is_collide(checkAgainst);
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}
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void RectangleCanvasComponent::create_draw_data() {
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SkPathBuilder rectPathBuilder;
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if(d.p1.x() == d.p2.x() || d.p1.y() == d.p2.y()) {
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rectPathBuilder.moveTo(convert_vec2<SkPoint>(d.p1));
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rectPathBuilder.lineTo(convert_vec2<SkPoint>(d.p2));
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rectPath = rectPathBuilder.detach();
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}
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else {
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SkRRect newRect = SkRRect::MakeRectXY(SkRect::MakeLTRB(d.p1.x(), d.p1.y(), d.p2.x(), d.p2.y()), d.cornerRadius, d.cornerRadius);
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rectPathBuilder.addRRect(newRect);
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rectPath = rectPathBuilder.detach();
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}
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}
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void RectangleCanvasComponent::create_collider() {
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using namespace SCollision;
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ColliderCollection<float> strokeObjects;
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if(d.fillStrokeMode == 0) {
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std::array<Vector2f, 4> newT = triangle_from_rect_points(d.p1, d.p2);
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strokeObjects.triangle.emplace_back(newT[0], newT[1], newT[2]);
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strokeObjects.triangle.emplace_back(newT[2], newT[3], newT[0]);
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}
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else if(d.fillStrokeMode == 1) {
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if(d.p1.x() == d.p2.x() || d.p1.y() == d.p2.y()) {
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std::vector<Vector2f> points = {d.p1, d.p2};
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generate_polyline(strokeObjects, points, d.strokeWidth, true);
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}
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else {
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std::array<Vector2f, 4> pointArr = triangle_from_rect_points(d.p1, d.p2);
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std::vector<Vector2f> points(pointArr.begin(), pointArr.end());
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generate_polyline(strokeObjects, points, d.strokeWidth, true);
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}
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}
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else if(d.fillStrokeMode == 2) {
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float strokeRadius = d.strokeWidth * 0.5f;
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std::array<Vector2f, 4> newT = triangle_from_rect_points((d.p1 - Vector2f{strokeRadius, strokeRadius}).eval(), (d.p2 + Vector2f{strokeRadius, strokeRadius}).eval());
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strokeObjects.triangle.emplace_back(newT[0], newT[1], newT[2]);
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strokeObjects.triangle.emplace_back(newT[2], newT[3], newT[0]);
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}
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collisionTree.clear();
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collisionTree.calculate_bvh_recursive(strokeObjects);
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}
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SCollision::AABB<float> RectangleCanvasComponent::get_obj_coord_bounds() const {
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return collisionTree.objects.bounds;
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}
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