30 lines
948 B
C++
30 lines
948 B
C++
#pragma once
|
|
#include "Element.hpp"
|
|
|
|
namespace GUIStuff {
|
|
|
|
struct HueVerticalSliderData {
|
|
float* hue = nullptr;
|
|
std::function<void()> onChange;
|
|
std::function<void()> onHold;
|
|
std::function<void()> onRelease;
|
|
};
|
|
|
|
class HueVerticalSlider : public Element {
|
|
public:
|
|
HueVerticalSlider(GUIManager& gui);
|
|
|
|
void layout(const Clay_ElementId& id, const HueVerticalSliderData& opts);
|
|
virtual void update() override;
|
|
virtual void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) override;
|
|
virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) override;
|
|
virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override;
|
|
|
|
private:
|
|
void update_hue(Vector2f p);
|
|
HueVerticalSliderData o;
|
|
float currentHue = -1.0f;
|
|
bool isHeld = false;
|
|
};
|
|
|
|
}
|