122 lines
4.3 KiB
C++
122 lines
4.3 KiB
C++
#include "SelectableButton.hpp"
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#include "Helpers/ConvertVec.hpp"
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#include "../GUIManager.hpp"
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namespace GUIStuff {
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SelectableButton::SelectableButton(GUIManager& gui):
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Element(gui) {}
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void SelectableButton::layout(const Clay_ElementId& id, const Data& d) {
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auto& io = gui.io;
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SkColor4f borderColor;
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SkColor4f backgroundColorHighlight;
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SkColor4f backgroundColor;
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instantResponse = d.instantResponse;
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onClick = [&, this, d] {
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if(d.onClickButton)
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d.onClickButton(this);
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else if(d.onClick) d.onClick();
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};
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if(isHeld || ((d.isSelected || isHovering) && d.drawType == DrawType::TRANSPARENT_BORDER))
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borderColor = io.theme->fillColor1;
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else if(d.drawType == DrawType::TRANSPARENT_BORDER)
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borderColor = io.theme->backColor2;
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else
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borderColor = SkColor4f{0.0f, 0.0f, 0.0f, 0.0f};
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if(d.isSelected)
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backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.4f);
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else if(isHovering || isHeld)
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backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.2f);
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else
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backgroundColorHighlight = {0.0f, 0.0f, 0.0f, 0.0f};
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if(d.drawType == DrawType::TRANSPARENT_ALL || d.drawType == DrawType::TRANSPARENT_BORDER)
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backgroundColor = {0.0f, 0.0f, 0.0f, 0.0f};
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else if(d.drawType == DrawType::FILLED)
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backgroundColor = io.theme->backColor2;
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else
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backgroundColor = io.theme->fillColor2;
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CLAY(id, {.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
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.childGap = 0,
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER }
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},
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.backgroundColor = convert_vec4<Clay_Color>(backgroundColor),
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.cornerRadius = CLAY_CORNER_RADIUS(4),
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.border = {
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.color = convert_vec4<Clay_Color>(borderColor),
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.width = CLAY_BORDER_OUTSIDE(2)
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}
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}) {
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CLAY_AUTO_ID({.layout = {
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.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)},
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.padding = (d.drawType == DrawType::TRANSPARENT_BORDER) ? CLAY_PADDING_ALL(0) : CLAY_PADDING_ALL(4),
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.childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER },
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},
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.backgroundColor = convert_vec4<Clay_Color>(backgroundColorHighlight),
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.cornerRadius = CLAY_CORNER_RADIUS(4)
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}) {
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if(d.innerContent)
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d.innerContent({.isSelected = d.isSelected, .isHovering = isHovering, .isHeld = isHeld});
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}
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}
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}
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void SelectableButton::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
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bool oldIsHeld = isHeld;
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isHeld = mouseHovering && button.button == InputManager::MouseButton::LEFT && button.down;
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if(isHeld) {
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if(instantResponse)
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gui.set_post_callback_func(onClick);
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gui.set_to_layout();
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}
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else if(mouseHovering && oldIsHeld && button.button == InputManager::MouseButton::LEFT && !button.down) {
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if(!instantResponse)
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gui.set_post_callback_func(onClick);
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gui.set_to_layout();
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}
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else if(mouseHovering != isHovering || isHeld != oldIsHeld)
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gui.set_to_layout();
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isHovering = mouseHovering;
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}
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void SelectableButton::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
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if(mouseHovering != isHovering)
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gui.set_to_layout();
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isHovering = mouseHovering;
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}
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void SelectableButton::input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch) {
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bool oldIsHeld = isHeld;
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bool oldIsHovering = isHovering;
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isHeld = mouseHovering && touch.down;
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isHovering = mouseHovering && touch.down;
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if(isHeld) {
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if(instantResponse)
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gui.set_post_callback_func(onClick);
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gui.set_to_layout();
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}
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else if(mouseHovering && oldIsHeld && !touch.down) {
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if(!instantResponse)
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gui.set_post_callback_func(onClick);
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gui.set_to_layout();
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}
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else if(oldIsHovering != isHovering || isHeld != oldIsHeld)
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gui.set_to_layout();
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}
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void SelectableButton::input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion) {
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if(isHovering || isHeld) {
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isHovering = false;
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isHeld = false;
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gui.set_to_layout();
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}
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}
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}
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