48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#include "LayoutElement.hpp"
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#include "Helpers/ConvertVec.hpp"
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#include "../GUIManager.hpp"
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namespace GUIStuff {
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LayoutElement::LayoutElement(GUIManager& gui): Element(gui) {}
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void LayoutElement::layout(const Clay_ElementId& id, const std::function<void(LayoutElement*, const Clay_ElementId&)>& layout, const Callbacks& c) {
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this->c = c;
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layout(this, id);
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}
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void LayoutElement::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) {
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if(c.mouseButton) c.mouseButton(this, button);
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if(c.onClick) c.onClick(this, button);
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}
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void LayoutElement::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) {
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if(c.mouseMotion) c.mouseMotion(this, motion);
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}
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void LayoutElement::input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel) {
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if(c.mouseWheel) c.mouseWheel(this, wheel);
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}
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void LayoutElement::input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch) {
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if(c.fingerTouch) c.fingerTouch(this, touch);
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if(c.onClick) {
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c.onClick(this, {
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.deviceType = InputManager::MouseDeviceType::TOUCH,
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.button = InputManager::MouseButton::LEFT,
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.down = touch.down,
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.clicks = static_cast<uint8_t>(touch.fingerTapCount),
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.pos = touch.pos
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});
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}
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}
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void LayoutElement::input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion) {
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if(c.fingerMotion) c.fingerMotion(this, motion);
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}
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void LayoutElement::input_key_callback(const InputManager::KeyCallbackArgs& key) {
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if(c.key) c.key(this, key);
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}
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}
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