infinipaint/src/WorldUndoManager.hpp

53 lines
2.1 KiB
C++

#pragma once
#include <memory>
#include <Helpers/NetworkingObjects/NetObjID.hpp>
#include <unordered_map>
#include <deque>
class World;
class WorldUndoManager;
class WorldUndoAction {
public:
virtual std::string get_name() const = 0;
virtual bool undo(WorldUndoManager& undoMan) = 0;
virtual bool redo(WorldUndoManager& undoMan) = 0;
virtual void scale_up(const WorldScalar& scaleAmount);
virtual ~WorldUndoAction();
};
class WorldUndoManager {
public:
typedef uint64_t UndoObjectID;
WorldUndoManager(World& initWorld);
void push(std::unique_ptr<WorldUndoAction> undoAction);
void undo();
void redo();
void clear();
bool can_undo();
bool can_redo();
void scale_up(const WorldScalar& scaleAmount);
void reassign_netid(const NetworkingObjects::NetObjID& oldNetObjID, const NetworkingObjects::NetObjID& newNetObjID);
void remove_by_netid(const NetworkingObjects::NetObjID& netObjID);
void remove_by_undoid(UndoObjectID undoID);
UndoObjectID get_undoid_from_netid(const NetworkingObjects::NetObjID& netObjID);
void register_new_netid_to_existing_undoid(UndoObjectID existingUndoID, const NetworkingObjects::NetObjID& netObjID);
std::optional<NetworkingObjects::NetObjID> get_netid_from_undoid(UndoObjectID undoID);
bool fill_netid_list_from_undoid_list(std::vector<NetworkingObjects::NetObjID>& netIDList, const std::vector<UndoObjectID>& undoIDList);
std::vector<std::string> get_front_undo_queue_names(unsigned count);
World& world;
private:
void push_undo(std::unique_ptr<WorldUndoAction> undoAction);
void push_redo(std::unique_ptr<WorldUndoAction> undoAction);
constexpr static size_t UNDO_QUEUE_LIMIT = 250;
std::unordered_map<UndoObjectID, NetworkingObjects::NetObjID> undoIDToNetID;
std::unordered_map<NetworkingObjects::NetObjID, UndoObjectID> netIDToUndoID;
std::deque<std::unique_ptr<WorldUndoAction>> undoQueue;
std::deque<std::unique_ptr<WorldUndoAction>> redoQueue;
UndoObjectID lastUndoObjectID = 0;
};