infinipaint/src/SwitchCWD.cpp

46 lines
1.3 KiB
C++
Executable file

#include "SwitchCWD.hpp"
#include <iostream>
#include <filesystem>
#ifdef __APPLE__
#include <CoreFoundation/CFBundle.h>
#elif _WIN32
#include <Shlwapi.h>
#endif
void switch_cwd() {
#ifdef __APPLE__
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef str = CFURLCopyFileSystemPath(resourcesURL, kCFURLPOSIXPathStyle);
CFRelease(resourcesURL);
char path[4096];
CFStringGetCString(str, path, 4096, kCFStringEncodingUTF8);
CFRelease(str);
std::string newCWD(path);
#ifdef MACOS_MAKE_BUNDLE
newCWD += "/Contents/Resources";
#endif
std::filesystem::current_path(std::filesystem::path(newCWD));
#elif _WIN32
// https://stackoverflow.com/a/33613252 but UTF-8
constexpr int MAX_PATH_STEP = 2048;
std::string pathStr;
DWORD copied = 0;
do {
pathStr.resize(pathStr.size() + MAX_PATH_STEP);
copied = GetModuleFileName(NULL, pathStr.data(), pathStr.size());
} while(copied >= pathStr.size());
pathStr.resize(copied);
std::filesystem::path exePath(pathStr);
std::filesystem::current_path(exePath.parent_path());
#elif __linux__
std::filesystem::path exePath = std::filesystem::canonical("/proc/self/exe");
std::filesystem::current_path(exePath.parent_path());
#endif
}