124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
#include "DrawRectangle.hpp"
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#include "Helpers/ConvertVec.hpp"
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#include "Helpers/MathExtras.hpp"
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#include "Helpers/SCollision.hpp"
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#include <include/core/SkPaint.h>
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#include "../SharedTypes.hpp"
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#ifndef IS_SERVER
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#include "../DrawCollision.hpp"
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#endif
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DrawComponentType DrawRectangle::get_type() const {
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return DRAWCOMPONENT_RECTANGLE;
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}
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void DrawRectangle::save(cereal::PortableBinaryOutputArchive& a) const {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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void DrawRectangle::load(cereal::PortableBinaryInputArchive& a) {
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a(d.strokeColor, d.fillColor, d.cornerRadius, d.strokeWidth, d.p1, d.p2, d.fillStrokeMode);
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}
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#ifndef IS_SERVER
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std::shared_ptr<DrawComponent> DrawRectangle::copy() const {
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auto a = std::make_shared<DrawRectangle>();
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a->d = d;
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a->coords = coords;
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return a;
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}
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void DrawRectangle::update_from_delayed_ptr() {
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std::shared_ptr<DrawRectangle> newPtr = std::static_pointer_cast<DrawRectangle>(delayedUpdatePtr);
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d = newPtr->d;
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}
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void DrawRectangle::draw(SkCanvas* canvas, const DrawData& drawData) {
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if(drawSetupData.shouldDraw) {
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canvas->save();
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canvas_do_calculated_transform(canvas);
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if(d.fillStrokeMode == 0 || d.fillStrokeMode == 2) {
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SkPaint p;
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p.setStyle(SkPaint::kFill_Style);
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p.setStrokeCap(SkPaint::kRound_Cap);
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p.setColor4f(convert_vec4<SkColor4f>(d.fillColor));
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canvas->drawPath(rectPath, p);
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}
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if(d.fillStrokeMode == 1 || d.fillStrokeMode == 2) {
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeCap(SkPaint::kRound_Cap);
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p.setColor4f(convert_vec4<SkColor4f>(d.strokeColor));
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p.setStrokeWidth(d.strokeWidth);
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canvas->drawPath(rectPath, p);
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}
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canvas->restore();
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}
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}
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void DrawRectangle::update(DrawingProgram& drawP) {
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}
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void DrawRectangle::initialize_draw_data(DrawingProgram& drawP) {
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create_draw_data();
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}
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bool DrawRectangle::collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst, bool colliderAllocated) {
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return collisionTree.is_collide(checkAgainst);
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}
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void DrawRectangle::create_draw_data() {
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rectPath = SkPath();
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if(d.p1.x() == d.p2.x() || d.p1.y() == d.p2.y()) {
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rectPath.moveTo(convert_vec2<SkPoint>(d.p1));
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rectPath.lineTo(convert_vec2<SkPoint>(d.p2));
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}
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else {
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SkRect newRect = SkRect::MakeLTRB(d.p1.x(), d.p1.y(), d.p2.x(), d.p2.y());
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rectPath.addRoundRect(newRect, d.cornerRadius, d.cornerRadius);
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}
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}
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void DrawRectangle::create_collider(bool colliderAllocated) {
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using namespace SCollision;
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ColliderCollection<float> strokeObjects;
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if(d.fillStrokeMode == 0) {
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std::array<Vector2f, 4> newT = triangle_from_rect_points(d.p1, d.p2);
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strokeObjects.triangle.emplace_back(newT[0], newT[1], newT[2]);
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strokeObjects.triangle.emplace_back(newT[2], newT[3], newT[0]);
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}
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else if(d.fillStrokeMode == 1) {
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if(d.p1.x() == d.p2.x() || d.p1.y() == d.p2.y()) {
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std::vector<Vector2f> points = {d.p1, d.p2};
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generate_polyline(strokeObjects, points, d.strokeWidth, true);
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}
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else {
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std::array<Vector2f, 4> pointArr = triangle_from_rect_points(d.p1, d.p2);
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std::vector<Vector2f> points(pointArr.begin(), pointArr.end());
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generate_polyline(strokeObjects, points, d.strokeWidth, true);
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}
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}
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else if(d.fillStrokeMode == 2) {
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float strokeRadius = d.strokeWidth * 0.5f;
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std::array<Vector2f, 4> newT = triangle_from_rect_points((d.p1 - Vector2f{strokeRadius, strokeRadius}).eval(), (d.p2 + Vector2f{strokeRadius, strokeRadius}).eval());
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strokeObjects.triangle.emplace_back(newT[0], newT[1], newT[2]);
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strokeObjects.triangle.emplace_back(newT[2], newT[3], newT[0]);
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}
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collisionTree.clear();
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collisionTree.calculate_bvh_recursive(strokeObjects);
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calculate_world_bounds();
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}
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void DrawRectangle::free_collider() {
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}
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void DrawRectangle::allocate_collider() {
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}
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SCollision::AABB<float> DrawRectangle::get_obj_coord_bounds() const {
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return collisionTree.objects.bounds;
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}
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#endif
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