infinipaint/src/ResourceManager.hpp

44 lines
1.7 KiB
C++

#pragma once
#include <Helpers/NetworkingObjects/NetObjOwnerPtr.hpp>
#include <include/codec/SkCodec.h>
#include "Helpers/NetworkingObjects/NetObjID.hpp"
#include "ResourceDisplay/ResourceDisplay.hpp"
#include <Helpers/Networking/NetLibrary.hpp>
#include <Helpers/NetworkingObjects/NetObjUnorderedSet.hpp>
class World;
struct ResourceData {
std::string name;
std::shared_ptr<std::string> data;
template <typename Archive> void save(Archive& a) const {
a(name, *data);
}
template <typename Archive> void load(Archive& a) {
data = std::make_shared<std::string>();
a(name, *data);
}
};
class ResourceManager {
public:
ResourceManager(World& initWorld);
void update();
void init_client_callbacks();
void init_server_callbacks();
NetworkingObjects::NetObjTemporaryPtr<ResourceData> add_resource_file(const std::filesystem::path& filePath);
const NetworkingObjects::NetObjOwnerPtr<ResourceData>& add_resource(const ResourceData& resource);
ResourceDisplay* get_display_data(const NetworkingObjects::NetObjID& fileID);
const std::vector<NetworkingObjects::NetObjOwnerPtr<ResourceData>>& resource_list();
float get_resource_retrieval_progress(const NetworkingObjects::NetObjID& id);
World& world;
private:
std::unordered_map<NetworkingObjects::NetObjID, std::unique_ptr<ResourceDisplay>> displays;
std::unordered_map<NetworkingObjects::NetObjID, std::weak_ptr<NetServer::ClientData>> resourcesBeingRetrieved;
std::vector<NetworkingObjects::NetObjOwnerPtr<ResourceData>> resourceList;
static std::array<const SkCodecs::Decoder, 5> decoders;
};