infinipaint/src/GUIStuff/Elements/TreeListing.hpp

78 lines
2.8 KiB
C++

/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Element.hpp"
#include <Helpers/NetworkingObjects/NetObjID.hpp>
#include <set>
namespace GUIStuff {
typedef std::vector<size_t> TreeListingObjIndexList;
bool is_tree_listing_obj_index_parent(const TreeListingObjIndexList& parentToCheck, const TreeListingObjIndexList& obj);
}
bool operator<(const GUIStuff::TreeListingObjIndexList& a, const GUIStuff::TreeListingObjIndexList& b);
namespace GUIStuff {
class GUIManager;
class TreeListing : public Element {
public:
static constexpr float ENTRY_HEIGHT = 25.0f;
static constexpr float ICON_SIZE = 25.0f;
struct ObjInfo {
TreeListingObjIndexList objIndex;
bool isDirectory = false;
bool isOpen = false;
};
struct DirectoryInfo {
size_t dirSize;
bool isOpen;
};
struct Data {
std::set<TreeListingObjIndexList>* selectedIndices = nullptr;
std::function<std::optional<DirectoryInfo>(const TreeListingObjIndexList& objIndex)> dirInfo;
std::function<void(const TreeListingObjIndexList& objIndex, bool isOpen)> setDirectoryOpen;
std::function<void(const TreeListingObjIndexList& objIndex)> drawNonDirectoryObjIconGUI;
std::function<void(const TreeListingObjIndexList& objIndex)> drawObjGUI;
std::function<void(const TreeListingObjIndexList& objIndex)> onDoubleClick;
std::function<void()> onSelectChange;
std::function<void(const std::vector<TreeListingObjIndexList>& objIndices, const TreeListingObjIndexList& newObjIndex)> moveObj;
};
TreeListing(GUIManager& gui);
void layout(const Clay_ElementId& id, const Data& newDisplayData);
private:
void recursive_visible_flattened_obj_list(std::vector<ObjInfo>& objs, const TreeListingObjIndexList& objIndex);
void move_selected_objects();
bool isDragging = false;
size_t dragIndexStart;
size_t dragIndexEnd;
bool dragFromTop;
std::vector<ObjInfo> flattenedIndexList;
Data d;
};
}