26 lines
873 B
C++
26 lines
873 B
C++
#pragma once
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#include "Element.hpp"
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namespace GUIStuff {
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class PaintCircleMenu : public Element {
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public:
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struct Data {
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double currentRotationAngle = 0.0;
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double* newRotationAngle = nullptr;
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Vector4f* selectedColor = nullptr;
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std::vector<Vector3f> palette;
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};
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void update(UpdateInputData& io, const Data& data, const std::function<void()>& elemUpdate);
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virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command) override;
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private:
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void draw_rotate_bar(SkCanvas* canvas, UpdateInputData& io);
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void draw_palette_bar(SkCanvas* canvas, UpdateInputData& io);
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Data d;
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SCollision::AABB<float> bb;
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SelectionHelper rotateBarSelect;
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SelectionHelper colorBarSelect;
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unsigned colorSelectionIndex = 0;
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};
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}
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