infinipaint/src/DrawingProgram/Layers/DrawingProgramLayerListItem.cpp
copilot 3140f9bb55
Some checks are pending
Windows Release / windows-x86_64 (push) Waiting to run
Prevent players from hiding Fog of War layers
Clients could toggle fog visibility (and fade alpha); DisplayData synced
that to everyone and defeated FoW. Block client set_visible/set_alpha,
clamp host-side DisplayData updates, and ignore eye toggles for fog.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-07 15:42:58 +01:00

453 lines
18 KiB
C++

/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "DrawingProgramLayerListItem.hpp"
#include "DrawingProgramLayerFolder.hpp"
#include <cereal/types/string.hpp>
#include "DrawingProgramLayer.hpp"
#include "FogStripper.hpp"
#include "../../World.hpp"
#include "../../MainProgram.hpp"
#include "SerializedBlendMode.hpp"
using namespace NetworkingObjects;
void DrawingProgramLayerListItemUndoData::scale_up(const WorldScalar& scaleUpAmount) {
if(folderData) {
for(auto& l : folderData.value())
l.scale_up(scaleUpAmount);
}
else {
for(auto& c : layerData.value())
c.copyData->scale_up(scaleUpAmount);
}
}
DrawingProgramLayerListItem::DrawingProgramLayerListItem() {}
DrawingProgramLayerListItem::DrawingProgramLayerListItem(NetworkingObjects::NetObjManager& netObjMan, const std::string& initName, bool isFolder) {
if(isFolder) {
folderData = std::make_unique<DrawingProgramLayerFolder>();
folderData->folderList = netObjMan.make_obj<NetworkingObjects::NetObjOrderedList<DrawingProgramLayerListItem>>();
}
else {
layerData = std::make_unique<DrawingProgramLayer>();
layerData->components = netObjMan.make_obj<CanvasComponentContainer::NetList>();
}
nameData = netObjMan.make_obj<NameData>();
nameData->name = initName;
displayData = netObjMan.make_obj<DisplayData>();
}
DrawingProgramLayerListItem::DrawingProgramLayerListItem(World& w, const DrawingProgramLayerListItemUndoData& initData) {
if(initData.folderData) {
auto& initFolderList = initData.folderData.value();
folderData = std::make_unique<DrawingProgramLayerFolder>();
folderData->folderList = w.netObjMan.make_obj<NetworkingObjects::NetObjOrderedList<DrawingProgramLayerListItem>>();
w.undo.register_new_netid_to_existing_undoid(initData.containerUndoID, folderData->folderList.get_net_id());
for(auto& initFolder : initFolderList) {
auto it = folderData->folderList->emplace_back_direct(folderData->folderList, w, initFolder);
w.undo.register_new_netid_to_existing_undoid(initFolder.undoID, it->obj.get_net_id());
}
}
else {
auto& initComponentList = initData.layerData.value();
layerData = std::make_unique<DrawingProgramLayer>();
layerData->components = w.netObjMan.make_obj<CanvasComponentContainer::NetList>();
w.undo.register_new_netid_to_existing_undoid(initData.containerUndoID, layerData->components.get_net_id());
for(auto& initComponent : initComponentList) {
auto it = layerData->components->emplace_back_direct(layerData->components, w.netObjMan, *initComponent.copyData);
w.undo.register_new_netid_to_existing_undoid(initComponent.undoID, it->obj.get_net_id());
}
}
nameData = w.netObjMan.make_obj<NameData>();
nameData->name = initData.metaInfo.name;
displayData = w.netObjMan.make_obj<DisplayData>();
displayData->alpha = initData.metaInfo.alpha;
displayData->blendMode = initData.metaInfo.blendMode;
displayData->playerLocked = initData.metaInfo.playerLocked;
displayData->fogLayer = initData.metaInfo.fogLayer;
}
DrawingProgramLayerListItemUndoData DrawingProgramLayerListItem::get_undo_data(WorldUndoManager& u) const {
DrawingProgramLayerListItemUndoData toRet;
toRet.metaInfo.name = nameData->name;
toRet.metaInfo.blendMode = displayData->blendMode;
toRet.metaInfo.alpha = displayData->alpha;
toRet.metaInfo.playerLocked = displayData->playerLocked;
toRet.metaInfo.fogLayer = displayData->fogLayer;
if(folderData) {
toRet.containerUndoID = u.get_undoid_from_netid(folderData->folderList.get_net_id());
toRet.folderData = std::vector<DrawingProgramLayerListItemUndoData>();
auto& folderListToRet = toRet.folderData.value();
for(auto& f : *folderData->folderList) {
folderListToRet.emplace_back(f.obj->get_undo_data(u));
folderListToRet.back().undoID = u.get_undoid_from_netid(f.obj.get_net_id());
}
}
else {
toRet.containerUndoID = u.get_undoid_from_netid(layerData->components.get_net_id());
toRet.layerData = std::vector<DrawingProgramComponentUndoData>();
auto& layerListToRet = toRet.layerData.value();
for(auto& c : *layerData->components)
layerListToRet.emplace_back(u.get_undoid_from_netid(c.obj.get_net_id()), c.obj->get_data_copy());
}
return toRet;
}
void DrawingProgramLayerListItem::reassign_netobj_ids_call() {
if(folderData)
folderData->folderList.reassign_ids();
else
layerData->components.reassign_ids();
nameData.reassign_ids();
displayData.reassign_ids();
}
void DrawingProgramLayerListItem::set_to_erase() {
if(folderData)
folderData->set_to_erase();
else
layerData->set_to_erase();
}
void DrawingProgramLayerListItem::set_component_list_callbacks(DrawingProgramLayerManager &layerMan) {
if(folderData)
folderData->set_component_list_callbacks(layerMan);
else
layerData->set_component_list_callbacks(*this, layerMan);
}
void DrawingProgramLayerListItem::get_flattened_component_list(std::vector<CanvasComponentContainer::ObjInfo*>& objList) const {
if(folderData)
folderData->get_flattened_component_list(objList);
else
layerData->get_flattened_component_list(objList);
}
void DrawingProgramLayerListItem::get_flattened_layer_list(std::vector<DrawingProgramLayerListItem*>& objList) {
if(folderData) {
for(auto& c : *folderData->folderList)
c.obj->get_flattened_layer_list(objList);
}
else
objList.emplace_back(this);
}
uint32_t DrawingProgramLayerListItem::get_component_count() const {
if(folderData) {
uint32_t toRet = 0;
for(auto& c : *folderData->folderList)
toRet += c.obj->get_component_count();
return toRet;
}
else
return layerData->components->size();
}
void DrawingProgramLayerListItem::scale_up(const WorldScalar& scaleUpAmount) {
if(folderData)
folderData->scale_up(scaleUpAmount);
else
layerData->scale_up(scaleUpAmount);
}
bool DrawingProgramLayerListItem::is_folder() const {
return folderData != nullptr;
}
DrawingProgramLayerFolder& DrawingProgramLayerListItem::get_folder() const {
return *folderData;
}
DrawingProgramLayer& DrawingProgramLayerListItem::get_layer() const {
return *layerData;
}
void DrawingProgramLayerListItem::load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version, DrawingProgramLayerManager& layerMan) {
nameData = layerMan.drawP.world.netObjMan.make_obj<NameData>();
a(*nameData);
displayData = layerMan.drawP.world.netObjMan.make_obj<DisplayData>();
if(version >= VersionNumber(0, 8, 0)) {
a(*displayData);
// Normalize cereal bools (non-0/1 bytes must not stick as "true" forever).
displayData->visible = displayData->visible ? true : false;
displayData->playerLocked = displayData->playerLocked ? true : false;
displayData->fogLayer = displayData->fogLayer ? true : false;
}
else {
a(displayData->alpha, displayData->visible, displayData->blendMode);
displayData->visible = displayData->visible ? true : false;
displayData->playerLocked = false;
displayData->fogLayer = false;
}
bool isFolder;
a(isFolder);
if(isFolder) {
displayData->fogLayer = false;
folderData = std::make_unique<DrawingProgramLayerFolder>();
folderData->load_file(a, version, layerMan);
}
else {
layerData = std::make_unique<DrawingProgramLayer>();
layerData->load_file(a, version, layerMan);
}
}
void DrawingProgramLayerListItem::save_file(cereal::PortableBinaryOutputArchive& a) const {
a(*nameData);
a(*displayData);
a(static_cast<bool>(folderData));
if(folderData)
folderData->save_file(a);
else
layerData->save_file(a);
}
void DrawingProgramLayerListItem::get_used_resources(std::unordered_set<NetworkingObjects::NetObjID>& resourceSet) const {
if(folderData)
folderData->get_used_resources(resourceSet);
else
layerData->get_used_resources(resourceSet);
}
void DrawingProgramLayerListItem::draw(SkCanvas* canvas, const DrawData& drawData) const {
if(displayData->visible) {
if(!drawData.isSVGRender) {
SkPaint layerPaint;
layerPaint.setAlphaf(displayData->alpha);
layerPaint.setBlendMode(serialized_blend_mode_to_sk_blend_mode(displayData->blendMode));
canvas->saveLayer(nullptr, &layerPaint);
}
if(folderData)
folderData->draw(canvas, drawData);
else
layerData->draw(canvas, drawData);
if(!drawData.isSVGRender)
canvas->restore();
}
}
void DrawingProgramLayerListItem::set_name(NetworkingObjects::DelayUpdateSerializedClassManager& delayedNetObjMan, const std::string& newName) const {
if(nameData && nameData->name != newName) {
nameData->name = newName;
delayedNetObjMan.send_update_to_all<NameData>(nameData, false);
}
}
const std::string& DrawingProgramLayerListItem::get_name() const {
return nameData->name;
}
void DrawingProgramLayerListItem::set_alpha(DrawingProgramLayerManager& layerMan, float newAlpha) const {
// Players must not fade fog out — same authority as visibility.
if(is_fog_layer() && !FogStripper::world_is_host(layerMan.drawP.world))
return;
if(displayData && displayData->alpha != newAlpha) {
displayData->alpha = newAlpha;
layerMan.drawP.drawCache.clear_own_cached_surfaces();
layerMan.drawP.world.delayedUpdateObjectManager.send_update_to_all<DisplayData>(displayData, false);
}
}
float DrawingProgramLayerListItem::get_alpha() const {
return displayData->alpha;
}
void DrawingProgramLayerListItem::set_visible(DrawingProgramLayerManager& layerMan, bool newVisible) const {
// Fog of War is host-controlled; clients hiding it would sync and strip FoW for everyone.
if(is_fog_layer() && !FogStripper::world_is_host(layerMan.drawP.world))
return;
if(displayData && displayData->visible != newVisible) {
displayData->visible = newVisible;
layerMan.drawP.drawCache.clear_own_cached_surfaces();
layerMan.drawP.world.delayedUpdateObjectManager.send_update_to_all<DisplayData>(displayData, false);
}
}
bool DrawingProgramLayerListItem::get_visible() const {
return displayData->visible;
}
void DrawingProgramLayerListItem::set_blend_mode(DrawingProgramLayerManager& layerMan, SerializedBlendMode newBlendMode) const {
if(displayData && displayData->blendMode != newBlendMode) {
displayData->blendMode = newBlendMode;
layerMan.drawP.drawCache.clear_own_cached_surfaces();
layerMan.drawP.world.delayedUpdateObjectManager.send_update_to_all<DisplayData>(displayData, false);
}
}
SerializedBlendMode DrawingProgramLayerListItem::get_blend_mode() const {
return displayData->blendMode;
}
void DrawingProgramLayerListItem::set_player_locked(DrawingProgramLayerManager& layerMan, bool locked) const {
if(!displayData)
return;
bool newLocked = locked || displayData->fogLayer;
if(displayData->playerLocked != newLocked) {
displayData->playerLocked = newLocked;
layerMan.drawP.drawCache.clear_own_cached_surfaces();
layerMan.drawP.world.delayedUpdateObjectManager.send_update_to_all<DisplayData>(displayData, false);
layerMan.refresh_fog_client_projection();
}
}
bool DrawingProgramLayerListItem::get_player_locked() const {
return displayData && displayData->playerLocked;
}
void DrawingProgramLayerListItem::set_fog_layer(DrawingProgramLayerManager& layerMan, bool fog) const {
if(!displayData || displayData->fogLayer == fog || is_folder())
return;
displayData->fogLayer = fog;
if(fog)
displayData->playerLocked = true;
layerMan.drawP.drawCache.clear_own_cached_surfaces();
layerMan.drawP.world.delayedUpdateObjectManager.send_update_to_all<DisplayData>(displayData, false);
layerMan.refresh_fog_client_projection();
}
bool DrawingProgramLayerListItem::is_fog_layer() const {
return displayData && displayData->fogLayer;
}
bool DrawingProgramLayerListItem::is_player_edit_blocked() const {
return is_fog_layer() || get_player_locked();
}
void DrawingProgramLayerListItem::set_metainfo(DrawingProgramLayerManager& layerMan, const DrawingProgramLayerListItemMetaInfo& metaInfo) {
set_blend_mode(layerMan, metaInfo.blendMode);
set_alpha(layerMan, metaInfo.alpha);
set_name(layerMan.drawP.world.delayedUpdateObjectManager, metaInfo.name);
set_fog_layer(layerMan, metaInfo.fogLayer);
set_player_locked(layerMan, metaInfo.playerLocked || metaInfo.fogLayer);
}
DrawingProgramLayerListItemMetaInfo DrawingProgramLayerListItem::get_metainfo() const {
return DrawingProgramLayerListItemMetaInfo{
.name = get_name(),
.alpha = get_alpha(),
.blendMode = get_blend_mode(),
.playerLocked = get_player_locked(),
.fogLayer = is_fog_layer()
};
}
void DrawingProgramLayerListItem::write_stripped_constructor(cereal::PortableBinaryOutputArchive& a, const std::unordered_set<NetworkingObjects::NetObjID>& hiddenComponentIds) const {
a(static_cast<bool>(folderData));
if(folderData) {
a(folderData->folderList.get_net_id());
a(static_cast<uint32_t>(folderData->folderList->size()));
for(auto& child : *folderData->folderList) {
a(child.obj.get_net_id());
child.obj->write_stripped_constructor(a, hiddenComponentIds);
}
}
else {
std::vector<NetworkingObjects::NetObjTemporaryPtr<CanvasComponentContainer>> keep;
for(auto& c : *layerData->components) {
if(!hiddenComponentIds.contains(c.obj.get_net_id()))
keep.emplace_back(c.obj);
}
a(layerData->components.get_net_id());
a(static_cast<uint32_t>(keep.size()));
for(auto& c : keep)
c.write_create_message(a);
}
nameData.write_create_message(a);
displayData.write_create_message(a);
}
void DrawingProgramLayerListItem::erase_invalid_components() {
if(folderData)
folderData->erase_invalid_components();
else
layerData->erase_invalid_components();
}
void DrawingProgramLayerListItem::register_class(World& w) {
w.netObjMan.register_class<DrawingProgramLayerListItem, DrawingProgramLayerListItem, DrawingProgramLayerListItem, DrawingProgramLayerListItem>({
.writeConstructorFuncClient = write_constructor_func,
.readConstructorFuncClient = read_constructor_func,
.readUpdateFuncClient = nullptr,
.writeConstructorFuncServer = write_constructor_func,
.readConstructorFuncServer = read_constructor_func,
.readUpdateFuncServer = nullptr,
});
w.delayedUpdateObjectManager.register_class<NameData>(w.netObjMan, NetworkingObjects::DelayUpdateSerializedClassManager::CustomConstructors<NameData>{
.postUpdateFunc = [&](NameData& o) {
w.set_to_layout_gui_if_focus();
}
});
w.delayedUpdateObjectManager.register_class<DisplayData>(w.netObjMan, NetworkingObjects::DelayUpdateSerializedClassManager::CustomConstructors<DisplayData>{
.readUpdate = [](DisplayData& o, cereal::PortableBinaryInputArchive& a, const std::shared_ptr<NetServer::ClientData>& c) {
DisplayData incoming;
a(incoming);
// Client→host: never allow stripping fog, unlocking, hiding, or fading fog.
if(c) {
if(o.fogLayer || incoming.fogLayer) {
incoming.fogLayer = true;
incoming.playerLocked = true;
incoming.visible = true;
incoming.alpha = o.alpha;
}
else {
incoming.fogLayer = false;
incoming.playerLocked = o.playerLocked;
}
}
o = incoming;
},
.postUpdateFunc = [&](DisplayData& o) {
(void)o;
w.drawProg.drawCache.clear_own_cached_surfaces();
w.drawProg.layerMan.ensure_editing_layer_is_editable();
w.set_to_layout_gui_if_focus();
}
});
}
void DrawingProgramLayerListItem::write_constructor_func(const NetworkingObjects::NetObjTemporaryPtr<DrawingProgramLayerListItem>& o, cereal::PortableBinaryOutputArchive& a) {
a(o->is_folder());
if(o->is_folder())
o->folderData->folderList.write_create_message(a);
else
o->layerData->components.write_create_message(a);
o->nameData.write_create_message(a);
o->displayData.write_create_message(a);
}
void DrawingProgramLayerListItem::read_constructor_func(const NetworkingObjects::NetObjTemporaryPtr<DrawingProgramLayerListItem>& o, cereal::PortableBinaryInputArchive& a, const std::shared_ptr<NetServer::ClientData>& c) {
bool isFolder;
a(isFolder);
if(isFolder) {
o->folderData = std::make_unique<DrawingProgramLayerFolder>();
o->folderData->folderList = o.get_obj_man()->read_create_message<NetworkingObjects::NetObjOrderedList<DrawingProgramLayerListItem>>(a, c);
}
else {
o->layerData = std::make_unique<DrawingProgramLayer>();
o->layerData->components = o.get_obj_man()->read_create_message<CanvasComponentContainer::NetList>(a, c);
}
o->nameData = o.get_obj_man()->read_create_message<NameData>(a, c);
o->displayData = o.get_obj_man()->read_create_message<DisplayData>(a, c);
}