infinipaint/src/CommandList.hpp

24 lines
796 B
C++

#pragma once
#include <cstdint>
#include <Helpers/Networking/NetLibrary.hpp>
enum ServerCommands : MessageCommandType {
SERVER_FRAGMENT = 0,
SERVER_KEEP_ALIVE,
SERVER_INITIAL_DATA,
SERVER_UPDATE_NETWORK_OBJECT,
SERVER_NEW_RESOURCE_ID,
SERVER_NEW_RESOURCE_DATA
};
enum ClientCommands : MessageCommandType {
CLIENT_FRAGMENT = 0,
CLIENT_KEEP_ALIVE,
CLIENT_INITIAL_DATA,
CLIENT_UPDATE_NETWORK_OBJECT,
CLIENT_NEW_RESOURCE_ID,
CLIENT_NEW_RESOURCE_DATA
};
// Arbitrary value. Higher scale up values lead to less scale up events (which can cause stuttering), but leads to larger numbers overall, which can cause a tiny bit of lag and increased memory usage
#define CANVAS_SCALE_UP_STEP WorldScalar("100000000000000000000000000000000000000000000000000")