infinipaint/src/ScaleUpCanvas.hpp

34 lines
1.6 KiB
C++

/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Helpers/NetworkingObjects/NetObjManager.hpp>
#include "World.hpp"
// Arbitrary value. Higher scale up values lead to less scale up events (which can cause stuttering), but leads to larger numbers overall, which can cause a tiny bit of lag and increased memory usage
#define CANVAS_SCALE_UP_STEP WorldScalar("100000000000000000000000000000000000000000000000000")
WorldScalar get_canvas_scale_up_amount(uint32_t newGridSize, uint32_t oldGridSize);
template <typename T> void canvas_scale_up_check(T& obj, World& world, const std::shared_ptr<NetServer::ClientData>& c) {
if(c) {
auto clientData = world.netObjMan.get_obj_temporary_ref_from_id<ClientData>(NetworkingObjects::NetObjID(c->customID));
if(clientData->get_grid_size() < world.ownClientData->get_grid_size())
obj.scale_up(get_canvas_scale_up_amount(world.ownClientData->get_grid_size(), clientData->get_grid_size()));
}
}