infinipaint/src/DrawComponents/DrawBrushStroke.hpp

63 lines
2.5 KiB
C++

#pragma once
#include "../SharedTypes.hpp"
#include "DrawComponent.hpp"
#include "Helpers/SCollision.hpp"
#include <Helpers/Serializers.hpp>
#ifndef IS_SERVER
#include <include/core/SkPath.h>
#endif
#define DRAW_MINIMUM_LIMIT 0.75
struct DrawBrushStrokePoint {
Vector2f pos;
float width;
template <typename Archive> void serialize(Archive& a) {
a(pos, width);
}
};
class DrawBrushStroke : public DrawComponent {
public:
virtual DrawComponentType get_type() const override;
virtual void save(cereal::PortableBinaryOutputArchive& a) const override;
virtual void load(cereal::PortableBinaryInputArchive& a) override;
struct Data {
std::vector<DrawBrushStrokePoint> points;
Vector4f color;
bool hasRoundCaps;
};
std::shared_ptr<Data> d = std::make_shared<Data>(); // It's a pointer here since brush strokes cant be edited
#ifndef IS_SERVER
virtual std::shared_ptr<DrawComponent> copy() const override;
virtual std::shared_ptr<DrawComponent> deep_copy() const override;
virtual void draw(SkCanvas* canvas, const DrawData& drawData) override;
virtual void initialize_draw_data(DrawingProgram& drawP) override;
virtual void update(DrawingProgram& drawP) override;
virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) override;
virtual void create_collider() override;
virtual void update_from_delayed_ptr() override;
virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
sk_sp<SkVertices> vertices;
std::array<sk_sp<SkVertices>, 3> verticesMipMap;
SCollision::AABB<float> bounds;
private:
void add_precheck_aabb_level(size_t level, const std::vector<SCollision::BVHContainer<float>>& levelArray);
std::vector<SCollision::AABB<float>> precheckAABBLevels;
void create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<DrawBrushStrokePoint>& points, unsigned skipVertexCount);
void vertices_to_draw_data(sk_sp<SkVertices>& vertexDataPtr, const std::vector<SkPoint>& vertexData);
std::vector<size_t> get_wedge_indices(const std::vector<DrawBrushStrokePoint>& points);
std::vector<DrawBrushStrokePoint> smooth_points(size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
std::vector<DrawBrushStrokePoint> smooth_points_avg(size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
#endif
};