33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#pragma once
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#include "GUIStuffHelpers.hpp"
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namespace GUIStuff {
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class GUIManager;
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class Element {
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public:
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Element(GUIManager& initGUI);
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virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA);
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virtual bool collides_with_point(const Vector2f& p) const;
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void set_bounding_box_from_elem_data(const Clay_ElementData& elemData);
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const std::optional<SCollision::AABB<float>>& get_bb() const;
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virtual ~Element() = default;
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int16_t zIndex;
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virtual void tick_update();
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// Return true when mouse obstructs what's behind it
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virtual bool input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering);
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virtual bool input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering);
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virtual bool input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel, bool mouseHovering);
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virtual void input_key_callback(const InputManager::KeyCallbackArgs& key);
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protected:
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static SCollision::AABB<float> get_bb_from_command(Clay_RenderCommand* command);
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std::optional<SCollision::AABB<float>> boundingBox;
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GUIManager& gui;
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};
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}
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