infinipaint/src/UndoManager.hpp

29 lines
1.1 KiB
C++

#pragma once
#include <functional>
#include <deque>
// NOTE: This undo manager doesn't completely solve all collisions between clients
// Example: If both clients erase the same brush stroke at the same time (before either is notified of the erasure), both can
// undo that step and generate two copies of the same brush stroke. For now, we will deem this to be acceptable since the chances
// of this happening are low, and even if it does happen, it isn't a massive issue (both clients, and the server, will be aware
// of the two brush strokes)
class UndoManager {
public:
struct UndoRedoPair {
std::function<bool()> undo;
std::function<bool()> redo;
};
void push(const UndoRedoPair& undoRedoPair);
void undo();
void redo();
void clear();
bool can_undo();
bool can_redo();
private:
void push_undo(const UndoRedoPair& undoRedoPair);
void push_redo(const UndoRedoPair& undoRedoPair);
size_t queueLimit = 250;
std::deque<UndoRedoPair> undoQueue;
std::deque<UndoRedoPair> redoQueue;
};