56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
#pragma once
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#include "CanvasComponent.hpp"
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#include "Helpers/SCollision.hpp"
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#include <Helpers/Serializers.hpp>
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#include <include/core/SkPath.h>
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#include <include/core/SkPathBuilder.h>
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struct BrushStrokeCanvasComponentPoint {
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Vector2f pos;
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float width;
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template <typename Archive> void serialize(Archive& a) {
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a(pos, width);
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}
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};
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class BrushStrokeCanvasComponent : public CanvasComponent {
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public:
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constexpr static float DRAW_MINIMUM_LIMIT = 0.3;
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virtual CanvasComponentType get_type() const override;
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virtual void save(cereal::PortableBinaryOutputArchive& a) const override;
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virtual void load(cereal::PortableBinaryInputArchive& a) override;
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virtual void save_file(cereal::PortableBinaryOutputArchive& a) const override;
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virtual void load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version) override;
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struct Data {
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std::vector<BrushStrokeCanvasComponentPoint> points;
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Vector4f color;
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bool hasRoundCaps;
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};
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std::shared_ptr<Data> d = std::make_shared<Data>(); // It's a pointer here since brush strokes cant be edited
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virtual void set_data_from(const CanvasComponent& other) override;
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private:
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virtual void draw(SkCanvas* canvas, const DrawData& drawData) const override;
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virtual void initialize_draw_data(DrawingProgram& drawP) override;
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virtual bool collides_within_coords(const SCollision::ColliderCollection<float>& checkAgainst) const override;
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void create_collider();
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virtual SCollision::AABB<float> get_obj_coord_bounds() const override;
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std::shared_ptr<SkPath> brushPath;
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SCollision::AABB<float> bounds;
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std::array<std::shared_ptr<SkPath>, 2> brushPathLOD;
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std::vector<BrushStrokeCanvasComponentPoint> every_nth_point_include_front_and_back(const std::vector<BrushStrokeCanvasComponentPoint>& pts, size_t n) const;
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void add_precheck_aabb_level(size_t level, const std::vector<SCollision::BVHContainer<float>>& levelArray);
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std::vector<SCollision::AABB<float>> precheckAABBLevels;
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void create_triangles(const std::function<bool(Vector2f, Vector2f, Vector2f)>& passTriangleFunc, const std::vector<BrushStrokeCanvasComponentPoint>& smoothedPoints, size_t skipVertexCount, std::shared_ptr<SkPathBuilder> bPath) const;
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std::vector<size_t> get_wedge_indices(const std::vector<BrushStrokeCanvasComponentPoint>& points) const;
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std::vector<BrushStrokeCanvasComponentPoint> smooth_points(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) const;
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std::vector<BrushStrokeCanvasComponentPoint> smooth_points_avg(size_t beginIndex, size_t endIndex, unsigned numOfDivisions) const;
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};
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