#include "ScrollAreaHelpers.hpp" #include "../GUIManager.hpp" namespace GUIStuff { namespace ElementHelpers { void scroll_area_many_entries(GUIManager& gui, const char* id, const ScrollBarManyEntriesOptions& options) { gui.element(id, ScrollArea::Options{ .scrollVertical = true, .clipHorizontal = options.clipHorizontal, .clipVertical = true, .showScrollbarY = true, .innerContent = [&, options](const ScrollArea::InnerContentParameters& params) { options.innerContentExtraCallback(params); float absScrollAmount = std::fabs(params.scrollOffset.y()); size_t startPoint = absScrollAmount / options.entryHeight; size_t elementsContainable = (params.containerDimensions.y() / options.entryHeight) + 2; // Displaying 2 more elements ensures that there isn't any empty space in the container size_t endPoint = std::min(options.entryCount, startPoint + elementsContainable); if(startPoint != 0) { CLAY_AUTO_ID({ .layout = { .sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED(startPoint * options.entryHeight)}, } }) { } } for(size_t i = startPoint; i < endPoint; i++) gui.new_id(i, [&] { options.elementContent(i); }); if(endPoint != options.entryCount) { CLAY_AUTO_ID({ .layout = { .sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_FIXED((options.entryCount - endPoint) * options.entryHeight)}, } }) { } } } }); } }}