#include "LayoutElement.hpp" #include "Helpers/ConvertVec.hpp" namespace GUIStuff { LayoutElement::LayoutElement(GUIManager& gui): Element(gui) {} void LayoutElement::layout(const Clay_ElementId& id, const std::function& layout, const Callbacks& c) { this->c = c; layout(id); } void LayoutElement::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) { if(c.mouseButton) c.mouseButton(button, mouseHovering); return Element::input_mouse_button_callback(button, mouseHovering); } void LayoutElement::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) { if(c.mouseMotion) c.mouseMotion(motion, mouseHovering); return Element::input_mouse_motion_callback(motion, mouseHovering); } void LayoutElement::input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel, bool mouseHovering) { if(c.mouseWheel) c.mouseWheel(wheel, mouseHovering); return Element::input_mouse_wheel_callback(wheel, mouseHovering); } void LayoutElement::input_key_callback(const InputManager::KeyCallbackArgs& key) { if(c.key) c.key(key); } }