#include "DrawCamera.hpp" #include "Helpers/FixedPoint.hpp" #include "Helpers/MathExtras.hpp" #include "MainProgram.hpp" #include "World.hpp" #include "InputManager.hpp" #include DrawCamera::DrawCamera(): c({0, 0}, WorldScalar(1000000), 0.0) {} void DrawCamera::set_based_on_properties(World& w, const WorldVec& newPos, const WorldScalar& newZoom, double newRotate) { c.inverseScale = newZoom; c.pos = newPos; c.set_rotation(newRotate); set_viewing_area(w.main.window.size.cast()); } void DrawCamera::set_based_on_center(World& w, const WorldVec& newPos, const WorldScalar& newZoom, double newRotate) { c.inverseScale = newZoom; c.set_rotation(newRotate); c.pos = newPos - c.dir_from_space(w.main.window.size.cast() * 0.5f); set_viewing_area(w.main.window.size.cast()); } void DrawCamera::set_viewing_area(Vector2f viewingAreaNew) { if(viewingArea != viewingAreaNew) { viewingArea = viewingAreaNew; } float maxDim = std::max(viewingAreaNew.x(), viewingAreaNew.y()); WorldScalar a = WorldScalar(maxDim * 0.708f) * c.inverseScale; WorldVec center = c.from_space(viewingAreaNew * 0.5f); viewingAreaGenerousCollider = SCollision::AABB(center - WorldVec{a, a}, center + WorldVec{a, a}); } void DrawCamera::smooth_move_to(World& w, const CoordSpaceHelper& newCoords, Vector2f windowSize, bool instantJump) { smoothMove.start = c; smoothMove.end = newCoords; smoothMove.endWindowSize = windowSize; smoothMove.startCenter = c.pos + c.dir_from_space(w.main.window.size.cast() * 0.5f); smoothMove.endCenter = newCoords.pos + newCoords.dir_from_space(windowSize * 0.5f); float a1(w.main.window.size.x() / windowSize.x()); float a2(w.main.window.size.y() / windowSize.y()); smoothMove.endUniformZoom = std::max(smoothMove.end.inverseScale.multiply_double((a1 < a2) ? a1 : a2), WorldScalar(1)); smoothMove.occurring = true; smoothMove.moveTime = (instantJump || w.main.toolbar.jumpTransitionTime <= 0.01f) ? w.main.toolbar.jumpTransitionTime : 0.0f; } void DrawCamera::update_main(World& w) { if(smoothMove.occurring) { BezierEasing zoomAnim{w.main.toolbar.jumpTransitionEasing}; float smoothTime = smooth_two_way_time(smoothMove.moveTime, w.main.deltaTime, true, w.main.toolbar.jumpTransitionTime); float lerpTime; float rotationLerpTime = zoomAnim(smoothTime); lerpTime = zoomAnim(smoothTime); WorldVec mVec = smoothMove.startCenter - smoothMove.endCenter; WorldScalar startLog2 = FixedPoint::log2(smoothMove.start.inverseScale); WorldScalar endLog2 = FixedPoint::log2(smoothMove.endUniformZoom); WorldVec windowCenter = smoothMove.endCenter; if(FixedPoint::abs(startLog2 - endLog2) < WorldScalar(3)) { c.inverseScale = FixedPoint::lerp_double(smoothMove.start.inverseScale, smoothMove.endUniformZoom, lerpTime); if(lerpTime != 1.0) windowCenter += WorldVec{mVec.x() / WorldScalar(1.0 / (1.0 - lerpTime)), mVec.y() / WorldScalar(1.0 / (1.0 - lerpTime))}; c.pos = windowCenter - (w.main.window.size.cast() * 0.5f).cast() * c.inverseScale; } else { c.inverseScale = FixedPoint::exp2(FixedPoint::lerp_double(startLog2, endLog2, lerpTime)); if(smoothMove.start.inverseScale < smoothMove.endUniformZoom) { if(smoothMove.start.inverseScale > c.inverseScale) c.inverseScale = smoothMove.start.inverseScale; else if(smoothMove.endUniformZoom < c.inverseScale) c.inverseScale = smoothMove.endUniformZoom; } else { if(smoothMove.start.inverseScale < c.inverseScale) c.inverseScale = smoothMove.start.inverseScale; else if(smoothMove.endUniformZoom > c.inverseScale) c.inverseScale = smoothMove.endUniformZoom; } WorldScalar denominator = (smoothMove.endUniformZoom - smoothMove.start.inverseScale); windowCenter += WorldVec{mVec.x() - ((mVec.x() * c.inverseScale) / denominator) + ((mVec.x() * smoothMove.start.inverseScale) / denominator), mVec.y() - ((mVec.y() * c.inverseScale) / denominator) + ((mVec.y() * smoothMove.start.inverseScale) / denominator)}; c.pos = windowCenter - (w.main.window.size.cast() * 0.5f).cast() * c.inverseScale; } c.set_rotation(0.0); double midRotate = Rotation2D(smoothMove.start.rotation).slerp(rotationLerpTime, Rotation2D(smoothMove.end.rotation)).smallestPositiveAngle(); c.rotate_about(windowCenter, midRotate); if(smoothTime >= 1.0f) { c.inverseScale = smoothMove.endUniformZoom; c.pos = smoothMove.endCenter - (w.main.window.size.cast() * 0.5f).cast() * c.inverseScale; c.set_rotation(0.0); c.rotate_about(smoothMove.endCenter, smoothMove.end.rotation); smoothMove.occurring = false; } } else { bool middleClickDown = w.main.input.mouse.middleDown || w.main.input.pen.buttons[w.main.toolbar.tabletOptions.middleClickButton].held; bool newIsMiddleClickZooming = middleClickDown && w.main.input.key(InputManager::KEY_GENERIC_LCTRL).held; if(newIsMiddleClickZooming && !isMiddleClickZooming) { startZoomMousePos = w.get_mouse_world_pos(); startZoomVal = c.inverseScale; startZoomCameraPos = c.pos; } isMiddleClickZooming = newIsMiddleClickZooming; if(isMiddleClickZooming) { WorldScalar zoomFactor(std::pow(1.0 + w.main.toolbar.dragZoomSpeed, w.main.input.mouse.move.y())); c.scale(zoomFactor); if(c.inverseScale < WorldScalar(1)) c.inverseScale = WorldScalar(1); else { WorldVec mVec = startZoomCameraPos - startZoomMousePos; WorldScalar mX = c.inverseScale / startZoomVal; c.pos = startZoomMousePos + mVec * mX; } } else if(middleClickDown) { c.pos -= c.dir_from_space(w.main.input.mouse.move); } if(w.main.input.mouse.scrollAmount.y() && !w.main.toolbar.io->hoverObstructed) { // Ignore the value of scrollAmount, since that leads to problems on macOS WorldScalar zoomFactor(1.0 + w.main.toolbar.scrollZoomSpeed); if(w.main.input.mouse.scrollAmount.y() < 0.0) zoomFactor = WorldScalar(1) / zoomFactor; c.scale(zoomFactor); if(c.inverseScale < WorldScalar(1)) c.inverseScale = WorldScalar(1); else { WorldVec mVec = c.pos - w.get_mouse_world_pos(); c.pos = w.get_mouse_world_pos() + mVec / zoomFactor; } } if(w.main.input.key(InputManager::KEY_CAMERA_ROTATE_COUNTERCLOCKWISE).held && !w.main.input.text.get_accepting_input()) { c.rotate_about(c.from_space(w.main.window.size.cast() * 0.5f), -w.main.deltaTime); } if(w.main.input.key(InputManager::KEY_CAMERA_ROTATE_CLOCKWISE).held && !w.main.input.text.get_accepting_input()) { c.rotate_about(c.from_space(w.main.window.size.cast() * 0.5f), w.main.deltaTime); } } set_viewing_area(w.main.window.size.cast()); }