/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include "../CoordSpaceHelper.hpp"
#include
#include "../InputManager.hpp"
class DrawingProgram;
struct MeshShapeData {
std::vector> contours;
template void serialize(Archive& a) {
a(contours);
}
};
namespace BrushComponentCode {
struct BrushPoint {
Vector2f pos;
float width;
template void serialize(Archive& a) {
a(pos, width);
}
};
struct BrushStrokeGenerationData {
bool addedTemporaryPoint = false;
std::vector brushPoints;
Vector2f prevPointUnaltered = {0, 0};
float penWidth = 1.0f;
CoordSpaceHelper coords;
};
SkPath brush_stroke_to_skpath(const std::vector& brushPoints, bool hasRoundCaps);
SkPath create_triangles(const std::vector& regularPoints, const std::vector& smoothedPoints, bool hasRoundCaps);
std::vector get_wedge_indices(const std::vector& points);
std::vector smooth_points(const std::vector& points, size_t beginIndex, size_t endIndex, unsigned numOfDivisions);
void smooth_out_points(std::vector& brushPoints, float smoothFactor);
void fix_tip(std::vector& brushPoints);
void mouse_button(DrawingProgram& drawP, BrushStrokeGenerationData& genData, const CoordSpaceHelper& strokeCoordSpace, const InputManager::MouseButtonCallbackArgs& button, float brushSize);
void mouse_motion(DrawingProgram& drawP, BrushStrokeGenerationData& genData, const Vector2f& motionPos, float brushSize);
void pen_pressure(DrawingProgram& drawP, BrushStrokeGenerationData& genData, float brushSize);
bool extensive_point_checking(const std::vector& points, const Vector2f& newPoint, float minimumDistance);
bool extensive_point_checking_back(const std::vector& points, const Vector2f& newPoint);
}