/* * InfiniPaint * Copyright (C) 2025-2026 Yousef Khadadeh * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "../CoordSpaceHelper.hpp" #include #include "../InputManager.hpp" class DrawingProgram; struct MeshShapeData { std::vector> contours; template void serialize(Archive& a) { a(contours); } }; namespace BrushComponentCode { struct BrushPoint { Vector2f pos; float width; template void serialize(Archive& a) { a(pos, width); } }; struct BrushStrokeGenerationData { bool addedTemporaryPoint = false; std::vector brushPoints; Vector2f prevPointUnaltered = {0, 0}; float penWidth = 1.0f; CoordSpaceHelper coords; }; SkPath brush_stroke_to_skpath(const std::vector& brushPoints, bool hasRoundCaps); SkPath create_triangles(const std::vector& regularPoints, const std::vector& smoothedPoints, bool hasRoundCaps); std::vector get_wedge_indices(const std::vector& points); std::vector smooth_points(const std::vector& points, size_t beginIndex, size_t endIndex, unsigned numOfDivisions); void smooth_out_points(std::vector& brushPoints, float smoothFactor); void fix_tip(std::vector& brushPoints); void mouse_button(DrawingProgram& drawP, BrushStrokeGenerationData& genData, const CoordSpaceHelper& strokeCoordSpace, const InputManager::MouseButtonCallbackArgs& button, float brushSize); void mouse_motion(DrawingProgram& drawP, BrushStrokeGenerationData& genData, const Vector2f& motionPos, float brushSize); void pen_pressure(DrawingProgram& drawP, BrushStrokeGenerationData& genData, float brushSize); bool extensive_point_checking(const std::vector& points, const Vector2f& newPoint, float minimumDistance); bool extensive_point_checking_back(const std::vector& points, const Vector2f& newPoint); }