#include "DrawingProgramLayerManager.hpp" #include "../../World.hpp" DrawingProgramLayerManager::DrawingProgramLayerManager(DrawingProgram& drawProg): drawP(drawProg), // initialize drawP first for next objects to be initialized properly listGUI(*this) {} void DrawingProgramLayerManager::init() { if(drawP.world.netObjMan.is_server()) { layerTreeRoot = drawP.world.netObjMan.make_obj_from_ptr(new DrawingProgramLayerListItem(drawP.world.netObjMan, "ROOT", true)); layerTreeRoot->get_folder().set_component_list_callbacks(*this); // Only need to call set_component_list_callbacks on root, and the rest will get the callbacks set as well editingLayer = layerTreeRoot->get_folder().folderList->emplace_back_direct(layerTreeRoot->get_folder().folderList, drawP.world.netObjMan, "First Layer", false)->obj; } } void DrawingProgramLayerManager::write_components_server(cereal::PortableBinaryOutputArchive& a) { layerTreeRoot.write_create_message(a); } void DrawingProgramLayerManager::read_components_client(cereal::PortableBinaryInputArchive& a) { layerTreeRoot = drawP.world.netObjMan.read_create_message(a, nullptr); layerTreeRoot->commit_update_dont_invalidate_cache(*this); layerTreeRoot->set_component_list_callbacks(*this); } bool DrawingProgramLayerManager::is_a_layer_being_edited() { return !editingLayer.expired(); } void DrawingProgramLayerManager::draw(SkCanvas* canvas, const DrawData& drawData) { if(layerTreeRoot) layerTreeRoot->draw(canvas, drawData); } std::vector DrawingProgramLayerManager::get_flattened_component_list() const { std::vector toRet; layerTreeRoot->get_flattened_component_list(toRet); return toRet; }