#pragma once #include #include // NOTE: This undo manager doesn't completely solve all collisions between clients // Example: If both clients erase the same brush stroke at the same time (before either is notified of the erasure), both can // undo that step and generate two copies of the same brush stroke. For now, we will deem this to be acceptable since the chances // of this happening are low, and even if it does happen, it isn't a massive issue (both clients, and the server, will be aware // of the two brush strokes) class UndoManager { public: struct UndoRedoPair { std::function undo; std::function redo; }; void push(const UndoRedoPair& undoRedoPair); void undo(); void redo(); void clear(); bool can_undo(); bool can_redo(); private: void push_undo(const UndoRedoPair& undoRedoPair); void push_redo(const UndoRedoPair& undoRedoPair); size_t queueLimit = 1000; std::deque undoQueue; std::deque redoQueue; };