/*
* InfiniPaint
* Copyright (C) 2025-2026 Yousef Khadadeh
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include
#include
class World;
class WorldUndoManager;
class WorldUndoAction {
public:
virtual std::string get_name() const = 0;
virtual bool undo(WorldUndoManager& undoMan) = 0;
virtual bool redo(WorldUndoManager& undoMan) = 0;
virtual void scale_up(const WorldScalar& scaleAmount);
virtual ~WorldUndoAction();
};
class WorldUndoManager {
public:
typedef uint64_t UndoObjectID;
WorldUndoManager(World& initWorld);
void push(std::unique_ptr undoAction);
void push_on_last(std::unique_ptr undoAction);
void undo();
void redo();
void clear();
bool can_undo();
bool can_redo();
void scale_up(const WorldScalar& scaleAmount);
void reassign_netid(const NetworkingObjects::NetObjID& oldNetObjID, const NetworkingObjects::NetObjID& newNetObjID);
void remove_by_netid(const NetworkingObjects::NetObjID& netObjID);
void remove_by_undoid(UndoObjectID undoID);
UndoObjectID get_undoid_from_netid(const NetworkingObjects::NetObjID& netObjID);
void register_new_netid_to_existing_undoid(UndoObjectID existingUndoID, const NetworkingObjects::NetObjID& netObjID);
std::optional get_netid_from_undoid(UndoObjectID undoID);
bool fill_netid_list_from_undoid_list(std::vector& netIDList, const std::vector& undoIDList);
std::vector get_front_undo_queue_names(unsigned count);
void set_save_action();
World& world;
private:
void push_undo(std::vector> undoAction);
void push_redo(std::vector> undoAction);
constexpr static size_t UNDO_QUEUE_LIMIT = 250;
std::unordered_map undoIDToNetID;
std::unordered_map netIDToUndoID;
std::deque>> undoQueue;
std::deque>> redoQueue;
std::optional undoActionSavedAt = nullptr;
void set_world_has_unsaved_local_changes();
UndoObjectID lastUndoObjectID = 0;
};