/* * InfiniPaint * Copyright (C) 2025-2026 Yousef Khadadeh * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "SharedTypes.hpp" #include #include "CoordSpaceHelper.hpp" #include #include "InputManager.hpp" using namespace Eigen; class World; class DrawCamera { public: DrawCamera(); CoordSpaceHelper c; Vector2f viewingArea{-1, -1}; SCollision::AABB viewingAreaGenerousCollider; void set_viewing_area(Vector2f viewingAreaNew); void smooth_move_to(World& w, const CoordSpaceHelper& c, Vector2f windowSize, bool instantJump = false); void set_based_on_properties(World& w, const WorldVec& newPos, const WorldScalar& newZoom, double newRotate); void set_based_on_center(World& w, const WorldVec& newPos, const WorldScalar& newZoom, double newRotate); void update_main(World& main); void scale_up(World& w, const WorldScalar& scaleUpAmount); void save_file(cereal::PortableBinaryOutputArchive& a, const World& w) const; void load_file(cereal::PortableBinaryInputArchive& a, VersionNumber version, World& w); void input_key_callback(const InputManager::KeyCallbackArgs& key); void input_mouse_button_on_canvas_callback(World& w, const InputManager::MouseButtonCallbackArgs& button); void input_mouse_motion_callback(World& w, const InputManager::MouseMotionCallbackArgs& motion); void input_mouse_wheel_callback(World& w, const InputManager::MouseWheelCallbackArgs& wheel); void input_multi_finger_touch_callback(World& w, const InputManager::MultiFingerTouchCallbackArgs& touch); void input_multi_finger_motion_callback(World& w, const InputManager::MultiFingerMotionCallbackArgs& motion); private: struct SmoothMove { CoordSpaceHelper start; WorldVec startCenter; WorldVec endCenter; WorldScalar endUniformZoom; CoordSpaceHelper end; Vector2f endWindowSize; bool occurring = false; float moveTime; } smoothMove; WorldScalar startZoomVal; WorldVec startZoomMousePos; WorldVec startZoomCameraPos; bool isAccurateZooming = false; CoordSpaceHelper touchInitialC; std::vector touchInitialPositions; bool isTouchTransforming = false; void check_if_scale_up_required(World& w); void checks_after_input(World& w); };