#include "FileResourceDisplay.hpp" #include "../FontData.hpp" #include "../GUIStuff/Elements/Element.hpp" #include "../DrawData.hpp" #include "../Toolbar.hpp" #include "../MainProgram.hpp" #include #include #include std::string FILE_ICON_PATH = "data/icons/file.svg"; bool FileResourceDisplay::update_draw() const { return false; } void FileResourceDisplay::update(World& w) { } bool FileResourceDisplay::load(ResourceManager& rMan, const std::string& fileName, const std::string& fileData) { this->fileName = fileName; return true; } void FileResourceDisplay::draw(SkCanvas* canvas, const DrawData& drawData, const SkRect& imRect) { std::shared_ptr& io = drawData.main->toolbar.io; auto findSVGData = io->svgData.find(FILE_ICON_PATH); sk_sp svgDom; if(findSVGData == io->svgData.end()) throw std::runtime_error("[FileResourceDisplay::draw] Could not load icon " + FILE_ICON_PATH); else svgDom = findSVGData->second; SkPaint blendingPaint; blendingPaint.setColorFilter(SkColorFilters::Blend(drawData.main->world->canvasTheme.get_tool_front_color(), SkColorSpace::MakeSRGB(), SkBlendMode::kSrcIn)); canvas->saveLayer(imRect, &blendingPaint); canvas->translate(imRect.x(), imRect.y()); canvas->scale(imRect.width() / svgDom->containerSize().width(), imRect.height() / svgDom->containerSize().height()); svgDom->render(canvas); canvas->restore(); } Vector2f FileResourceDisplay::get_dimensions() const { return {100.0f, 100.0f}; } float FileResourceDisplay::get_dimension_scale() const { return 0.1f; } ResourceDisplay::Type FileResourceDisplay::get_type() const { return ResourceDisplay::Type::FILE; }