#pragma once #include "CustomEvents.hpp" #include "GUIStuff/GUIManager.hpp" class MainProgram; class GUIHolder { public: GUIHolder(MainProgram& m); GUIStuff::GUIManager gui; void load_icons_at(const std::filesystem::path& pathToLoad); void load_default_theme(); void save_theme(const std::filesystem::path& configPath, const std::string& themeName); bool load_theme(const std::filesystem::path& configPath, const std::string& themeName); void update(); void window_update(); void delete_cache_surface(); void draw(SkCanvas* canvas, bool skiaAA); void input_paste_callback(const CustomEvents::PasteEvent& paste); void input_text_key_callback(const InputManager::KeyCallbackArgs& key); void input_text_callback(const InputManager::TextCallbackArgs& text); void input_key_callback(const InputManager::KeyCallbackArgs& key); void input_text_key_callback(); void input_text_input_callback(); void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button); void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion); void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel); void input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch); void input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion); float final_gui_scale(); private: void calculate_final_gui_scale(); float final_gui_scale_not_fit(); float finalCalculatedGuiScale; MainProgram& main; };