#include "GUIManagerID.hpp" namespace GUIStuff { GUIManagerID::GUIManagerID(intptr_t numID): idIsStr(false), idNum(numID) {} GUIManagerID::GUIManagerID(const char* strID): idIsStr(true), idNum(reinterpret_cast(strID)) {} bool GUIManagerID::operator==(const GUIManagerID& other) const { return idIsStr == other.idIsStr && idNum == other.idNum; } }