#pragma once #include #include #include "../../DrawData.hpp" class DrawingProgramLayerListItem; class DrawingProgramLayerManager; class DrawingProgramLayerFolder { public: void draw(SkCanvas* canvas, const DrawData& drawData); void set_component_list_callbacks(DrawingProgramLayerManager& layerMan); void commit_update_dont_invalidate_cache(DrawingProgramLayerManager& layerMan); NetworkingObjects::NetObjOwnerPtr> folderList; bool isFolderOpen = false; };