#include "DrawingProgramLayer.hpp" #include "DrawingProgramLayerManager.hpp" #include "../DrawingProgram.hpp" #include void DrawingProgramLayer::draw(SkCanvas* canvas, const DrawData& drawData) { for(auto& p : components->get_data()) p->obj->draw(canvas, drawData); } void DrawingProgramLayer::set_component_list_callbacks(DrawingProgramLayerManager& layerMan) { components->set_insert_callback([&](const CanvasComponentContainer::ObjInfoSharedPtr& c) { c->obj->set_owner_obj_info(c); c->obj->commit_update(layerMan.drawP); // Run commit update on insert so that world bounds are calculated }); } void DrawingProgramLayer::commit_update_dont_invalidate_cache(DrawingProgramLayerManager& layerMan) { parallel_loop_container(components->get_data(), [&layerMan](auto& comp) { comp->obj->commit_update_dont_invalidate_cache(layerMan.drawP); }); }