#pragma once #include "DrawCamera.hpp" #include "ResourceManager.hpp" #include "FontData.hpp" using namespace Eigen; class Toolbar; class MainProgram; struct DrawData { DrawCamera cam; ResourceManager* rMan; MainProgram* main; bool dontUseDrawProgCache = false; bool clampDrawBetween = true; bool drawGrids = true; WorldScalar clampDrawMinimum; WorldScalar clampDrawMaximum; WorldScalar mipMapLevelOne; WorldScalar mipMapLevelTwo; void refresh_draw_optimizing_values(); };