#pragma once #include "Element.hpp" #include "Helpers/ConvertVec.hpp" namespace GUIStuff { class ScrollArea : public Element { public: ScrollArea(GUIManager& gui); struct InnerContentParameters { Vector2f contentDimensions; Vector2f containerDimensions; Vector2f* scrollOffset; }; struct Options { bool scrollVertical = false; bool scrollHorizontal = false; bool clipHorizontal = false; bool clipVertical = false; bool showScrollbarX = false; bool showScrollbarY = false; Clay_LayoutDirection layoutDirection = CLAY_TOP_TO_BOTTOM; Clay_LayoutAlignmentX xAlign = CLAY_ALIGN_X_LEFT; Clay_LayoutAlignmentY yAlign = CLAY_ALIGN_Y_TOP; std::function innerContent; }; void layout(const Clay_ElementId& id, const Options& options); void reset_scroll(); virtual void update() override; virtual void input_mouse_wheel_callback(const InputManager::MouseWheelCallbackArgs& wheel) override; virtual void input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button) override; virtual void input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion) override; virtual void input_finger_touch_callback(const InputManager::FingerTouchCallbackArgs& touch) override; virtual void input_finger_motion_callback(const InputManager::FingerMotionCallbackArgs& motion) override; private: Options opts; bool scrollAreaHeld = false; Vector2f scrollAreaMotion = {0.0f, 0.0f}; Vector2f scrollAreaMotionMax = {0.0f, 0.0f}; bool isScrollbarHeldY = false; bool isScrollbarHoveredY = false; bool isHoveringOverScrollerY = false; Element* scrollerY = nullptr; float scrollerStartPosY; float mouseStartPosY; void y_scroll_bar(); Vector2f contentDimensions = {0.0f, 0.0f}; Vector2f scrollOffset = {0.0f, 0.0f}; void clamp_scroll(); }; }