#pragma once #include #include "DrawData.hpp" #include class GridManager; class WorldGrid { public: void draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData); enum class GridType : unsigned { CIRCLE_POINTS = 0, SQUARE_POINTS, SQUARE_LINES, RULED } gridType = GridType::CIRCLE_POINTS; WorldScalar size{50000000}; bool visible = true; WorldVec offset{0, 0}; void set_remove_divisions_outwards(bool v); bool get_remove_divisions_outwards(); void set_subdivisions(uint32_t v); uint32_t get_subdivisions(); Vector4f color{1.0f, 1.0f, 1.0f, 1.0f}; private: bool removeDivisionsOutwards = false; uint32_t subdivisions = 1; struct ShaderData { SkColor4f gridColor; float mainGridScale; Vector2f mainGridClosestPoint; float mainGridPointSize; float divGridAlphaFrac; float divGridScale; Vector2f divGridClosestPoint; float divGridPointSize; }; static Vector2f get_closest_grid_point(const WorldVec& gridOffset, const WorldScalar& gridSize, const DrawData& drawData); static sk_sp get_shader(GridType gType, const ShaderData& shaderData); static sk_sp compile_effect_shader_init(const char* shaderName, const char* shaderCode); static Vector2f oldWindowSize; static sk_sp circlePointEffect; static sk_sp squarePointEffect; static sk_sp squareLinesEffect; static sk_sp ruledEffect; };