#include "EraserTool.hpp" #include "DrawingProgram.hpp" #include "../MainProgram.hpp" #include "../DrawData.hpp" #include EraserTool::EraserTool(DrawingProgram& initDrawP): DrawingProgramToolBase(initDrawP) {} DrawingProgramToolType EraserTool::get_type() { return DrawingProgramToolType::ERASER; } void EraserTool::gui_toolbox() { Toolbar& t = drawP.world.main.toolbar; t.gui.push_id("eraser tool"); t.gui.text_label_centered("Eraser"); t.gui.slider_scalar_field("relwidth", "Size", &drawP.controls.relativeWidth, 3.0f, 40.0f); t.gui.pop_id(); } bool EraserTool::right_click_popup_gui(Vector2f popupPos) { Toolbar& t = drawP.world.main.toolbar; t.paint_popup(popupPos); return true; } void EraserTool::switch_tool(DrawingProgramToolType newTool) { DrawingProgramCache::move_components_from_bvh_nodes_to_set(erasedComponents, erasedBVHNodes); if(!erasedComponents.empty()) { drawP.erase_component_set(erasedComponents); // NOTE: Ideally, you would just recalculate the lastDrawnPos of every cache instead of invalidating and redrawing the caches // However, the eraser might have other visual glitches during drawing that i am unaware of, so for now, just refresh the // cache after a draw drawP.compCache.clear_own_cached_surfaces(); } erasedComponents.clear(); erasedBVHNodes.clear(); } void EraserTool::tool_update() { if(drawP.controls.cursorHoveringOverCanvas) drawP.world.main.input.hideCursor = true; if(drawP.controls.leftClickHeld) { const Vector2f& prevMousePos = drawP.controls.leftClick ? drawP.world.main.input.mouse.pos : drawP.world.main.input.mouse.lastPos; SCollision::ColliderCollection cC; SCollision::generate_wide_line(cC, prevMousePos, drawP.world.main.input.mouse.pos, drawP.controls.relativeWidth * 2.0f, true); auto cCWorld = drawP.world.drawData.cam.c.collider_to_world, SCollision::ColliderCollection>(cC); drawP.compCache.traverse_bvh_erase_function(cCWorld.bounds, [&](const auto& bvhNode, auto& comps) { if(bvhNode && SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.min)) && SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.max)) && SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.top_right())) && SCollision::collide(cC, drawP.world.drawData.cam.c.to_space(bvhNode->bounds.bottom_left()))) { erasedBVHNodes.emplace(bvhNode); drawP.compCache.invalidate_cache_at_aabb_before_pos(bvhNode->bounds, 0); return true; } std::erase_if(comps, [&](auto& c) { if(c->obj->collides_with(drawP.world.drawData.cam.c, cCWorld, cC)) { erasedComponents.emplace(c); drawP.compCache.invalidate_cache_at_aabb_before_pos(c->obj->get_world_bounds(), c->pos); return true; } return false; }); return false; }); } else switch_tool(get_type()); } bool EraserTool::prevent_undo_or_redo() { return drawP.controls.leftClickHeld; } void EraserTool::draw(SkCanvas* canvas, const DrawData& drawData) { if(!drawData.main->toolbar.io->hoverObstructed) { SkColor4f c = drawP.world.canvasTheme.toolFrontColor; c.fA = 0.5f; SkPaint linePaint; linePaint.setColor4f(c); linePaint.setStyle(SkPaint::kStroke_Style); linePaint.setStrokeCap(SkPaint::kRound_Cap); linePaint.setStrokeWidth(drawP.controls.relativeWidth * 2.0f); SkPathBuilder erasePath; erasePath.moveTo(convert_vec2(drawData.main->input.mouse.lastPos)); erasePath.lineTo(convert_vec2(drawData.main->input.mouse.pos)); canvas->drawPath(erasePath.detach(), linePaint); } }