#include "LassoSelectTool.hpp" #include "../DrawingProgram.hpp" #include "../../MainProgram.hpp" #include "../../DrawData.hpp" #include "DrawingProgramToolBase.hpp" #include "Helpers/MathExtras.hpp" #include "Helpers/SCollision.hpp" #include "../../CoordSpaceHelper.hpp" #include #include "../../DrawCollision.hpp" #include #include namespace mapbox { namespace util { template <> struct nth<0, Vector2f> { inline static auto get(const Vector2f &t) { return t.x(); }; }; template <> struct nth<1, Vector2f> { inline static auto get(const Vector2f &t) { return t.y(); }; }; } // namespace util } // namespace mapbox LassoSelectTool::LassoSelectTool(DrawingProgram& initDrawP): DrawingProgramToolBase(initDrawP) {} DrawingProgramToolType LassoSelectTool::get_type() { return DrawingProgramToolType::LASSOSELECT; } void LassoSelectTool::gui_toolbox() { auto& t = drawP.world.main.toolbar; t.gui.push_id("lasso select tool"); t.gui.text_label_centered("Lasso Select"); t.gui.text_label("Select from:"); if(t.gui.radio_button_field("layer edited", "Layer being edited", drawP.controls.layerSelector == DrawingProgramLayerManager::LayerSelector::LAYER_BEING_EDITED)) drawP.controls.layerSelector = DrawingProgramLayerManager::LayerSelector::LAYER_BEING_EDITED; if(t.gui.radio_button_field("all visible", "All visible layers", drawP.controls.layerSelector == DrawingProgramLayerManager::LayerSelector::ALL_VISIBLE_LAYERS)) drawP.controls.layerSelector = DrawingProgramLayerManager::LayerSelector::ALL_VISIBLE_LAYERS; t.gui.pop_id(); } bool LassoSelectTool::right_click_popup_gui(Vector2f popupPos) { return drawP.selection_action_menu(popupPos); } void LassoSelectTool::erase_component(const CanvasComponentContainer::ObjInfoSharedPtr& erasedComp) { } void LassoSelectTool::switch_tool(DrawingProgramToolType newTool) { if(!drawP.is_selection_allowing_tool(newTool)) drawP.selection.deselect_all(); } void LassoSelectTool::tool_update() { switch(controls.selectionMode) { case 0: { if(drawP.controls.leftClick && !drawP.selection.is_being_transformed()) { controls = LassoSelectControls(); controls.coords = drawP.world.drawData.cam.c; controls.lassoPoints.emplace_back(controls.coords.get_mouse_pos(drawP.world)); controls.selectionMode = 1; } break; } case 1: { using namespace SCollision; Vector2f newLassoPoint = controls.coords.get_mouse_pos(drawP.world); float lassoPointDist = vec_distance(controls.lassoPoints.back(), newLassoPoint); if(lassoPointDist > 4.0f) controls.lassoPoints.emplace_back(newLassoPoint); if(!drawP.controls.leftClickHeld) { if(controls.lassoPoints.size() > 3) { SCollision::ColliderCollection cC; std::vector> polygon; polygon.emplace_back(controls.lassoPoints); auto& poly = polygon[0]; std::vector indices = mapbox::earcut(polygon); for(size_t i = 0; i < indices.size(); i += 3) { cC.triangle.emplace_back( poly[indices[i]], poly[indices[i + 1]], poly[indices[i + 2]] ); } cC.recalculate_bounds(); if(drawP.world.main.input.key(InputManager::KEY_GENERIC_LSHIFT).held) drawP.selection.add_from_cam_coord_collider_to_selection(cC, drawP.controls.layerSelector, false); else if(drawP.world.main.input.key(InputManager::KEY_GENERIC_LALT).held) drawP.selection.remove_from_cam_coord_collider_to_selection(cC, drawP.controls.layerSelector, false); else { drawP.selection.deselect_all(); drawP.selection.add_from_cam_coord_collider_to_selection(cC, drawP.controls.layerSelector, false); } } else if(!drawP.world.main.input.key(InputManager::KEY_GENERIC_LSHIFT).held && !drawP.world.main.input.key(InputManager::KEY_GENERIC_LALT).held) { drawP.selection.deselect_all(); } controls.selectionMode = 0; } break; } } } bool LassoSelectTool::prevent_undo_or_redo() { return drawP.selection.is_something_selected() || controls.selectionMode == 1; } void LassoSelectTool::draw(SkCanvas* canvas, const DrawData& drawData) { if(controls.selectionMode == 1) { canvas->save(); controls.coords.transform_sk_canvas(canvas, drawData); SkPathBuilder lassoPath; lassoPath.moveTo(convert_vec2(controls.lassoPoints.front())); for(Vector2f& p : controls.lassoPoints | std::views::drop(1)) lassoPath.lineTo(convert_vec2(p)); canvas->drawPath(lassoPath.detach(), drawP.select_tool_line_paint()); canvas->restore(); } }