#pragma once #include #include "DrawData.hpp" #include #include class GridManager; class WorldGrid { public: template void serialize(Archive& a) { a(name, gridType, size, visible, offset, bounds, color, removeDivisionsOutwards, subdivisions, showCoordinates, displayInFront); } void draw(GridManager& gMan, SkCanvas* canvas, const DrawData& drawData); void draw_coordinates(SkCanvas* canvas, const DrawData& drawData, Vector2f& axisOffset); std::string name; enum class GridType : unsigned { CIRCLE_POINTS = 0, SQUARE_POINTS, SQUARE_LINES, HORIZONTAL_LINES } gridType = GridType::CIRCLE_POINTS; WorldScalar size{50000000}; bool visible = true; WorldVec offset{0, 0}; std::optional> bounds; Vector4f color{1.0f, 1.0f, 1.0f, 1.0f}; bool removeDivisionsOutwards = false; uint32_t subdivisions = 1; bool showCoordinates = false; std::string get_display_name(); void set_remove_divisions_outwards(bool v); void set_subdivisions(uint32_t v); void scale_up(const WorldScalar& scaleUpAmount); static unsigned GRID_UNIT_PIXEL_SIZE; WorldScalar coordinatesDivWorldSize; WorldScalar coordinatesGridCoordDivSize; bool coordinatesWillBeDrawn = false; bool coordinatesAxisOnBounds = false; bool displayInFront = false; private: struct ShaderData { SkColor4f gridColor; float mainGridScale; Vector2f mainGridClosestPoint; float mainGridPointSize; float divGridAlphaFrac; float divGridScale; Vector2f divGridClosestPoint; float divGridPointSize; }; void draw_coordinates(SkCanvas* canvas, const DrawData& drawData, WorldScalar divWorldSize, WorldScalar gridCoordDivSize, Vector2f offsetOtherCoordinates); static Vector2f get_closest_grid_point(const WorldVec& gridOffset, const WorldScalar& gridSize, const DrawData& drawData); static sk_sp get_shader(GridType gType, const ShaderData& shaderData); static sk_sp compile_effect_shader_init(const char* shaderName, const char* shaderCode); static Vector2f oldWindowSize; static sk_sp circlePointEffect; static sk_sp squarePointEffect; static sk_sp squareLinesEffect; static sk_sp horizontalLinesEffect; };