#pragma once #include "DrawingProgramCache.hpp" #include "../CoordSpaceHelperTransform.hpp" class DrawingProgram; class DrawingProgramSelection { public: DrawingProgramSelection(DrawingProgram& initDrawP); void add_from_cam_coord_collider_to_selection(const SCollision::ColliderCollection& cC, bool frontObjectOnly = false); void remove_from_cam_coord_collider_to_selection(const SCollision::ColliderCollection& cC, bool frontObjectOnly = false); CollabListType::ObjectInfoPtr get_front_object_colliding_with(const SCollision::ColliderCollection& cC); void deselect_all(); void update(); void draw_components(SkCanvas* canvas, const DrawData& drawData); void draw_gui(SkCanvas* canvas, const DrawData& drawData); bool is_something_selected(); bool mouse_collided_with_selection(); void erase_component(const CollabListType::ObjectInfoPtr& objToCheck); bool is_selected(const CollabListType::ObjectInfoPtr& objToCheck); const std::unordered_set& get_selected_set(); bool is_being_transformed(); void invalidate_cache_at_optional_aabb_before_pos(const std::optional>& aabb, uint64_t placementToInvalidateAt); void clear_own_cached_surfaces(); void preupdate_component(const CollabListType::ObjectInfoPtr& objToCheck); void selection_to_clipboard(); void paste_clipboard(Vector2f pasteScreenPos); private: std::function&, std::vector&)> erase_select_objects_in_bvh_func(std::unordered_set& selectedComponents, const SCollision::ColliderCollection& cC, const SCollision::ColliderCollection& cCWorld); void fully_collided_erase_select_objects_func(std::unordered_set& selectedComponents, const std::shared_ptr& bvhNode); void delete_all(); bool mouse_collided_with_selection_aabb(); bool mouse_collided_with_scale_point(); bool mouse_collided_with_rotate_center_handle_point(); bool mouse_collided_with_rotate_handle_point(); void set_to_selection(const std::unordered_set& newSelection); void add_to_selection(const std::unordered_set& newSelection); void add_erased_objects_back_to_cache(const std::unordered_set& erasedObjects); void commit_transform_selection(); void calculate_aabb(); void calculate_initial_rotate_center_location(); void rebuild_cam_space(); Vector2f get_rotation_point_pos_from_angle(double angle); SCollision::AABB initialSelectionAABB; SCollision::ColliderCollection camSpaceSelection; std::array selectionRectPoints; CoordSpaceHelperTransform selectionTransformCoords; std::unordered_set selectedSet; DrawingProgramCache cache; DrawingProgram& drawP; enum class TransformOperation { NONE = 0, TRANSLATE, SCALE, ROTATE_RELOCATE_CENTER, ROTATE } transformOpHappening = TransformOperation::NONE; struct TranslationData { WorldVec startPos; } translateData; struct ScaleData { WorldVec startPos; WorldVec centerPos; WorldVec currentPos; Vector2f handlePoint; } scaleData; struct RotationData { WorldVec centerPos; Vector2f centerHandlePoint; Vector2f handlePoint; double rotationAngle = 0.0; } rotateData; void reset_selection_data(); void reset_transform_data(); };