#pragma once #include "ResourceDisplay.hpp" #include #include #include class SvgResourceDisplay : public ResourceDisplay { public: virtual void update(World& w) override; virtual bool load(ResourceManager& rMan, const std::string& fileName, const std::string& fileData) override; virtual bool update_draw() const override; virtual void draw(SkCanvas* canvas, const DrawData& drawData, const SkRect& imRect) override; virtual Vector2f get_dimensions() const override; virtual float get_dimension_scale() const override; private: sk_sp svgDom; bool mustUpdateDraw = false; SkSize svgRootSize; };