#pragma once #include "Element.hpp" #include "../../RichText/TextBox.hpp" namespace GUIStuff { class TextParagraph : public Element { public: struct Data { RichText::TextData text; float width; bool operator==(const Data& d) const = default; bool operator!=(const Data& d) const = default; }; TextParagraph(GUIManager& gui); void layout(const Clay_ElementId& id, const Data& newData); virtual void clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) override; private: Data d; std::unique_ptr textbox; }; }