#include "SelectableButton.hpp" #include "Helpers/ConvertVec.hpp" #include "../GUIManager.hpp" namespace GUIStuff { SelectableButton::SelectableButton(GUIManager& gui): Element(gui) {} void SelectableButton::layout(const Data& d) { auto& io = *gui.io; SkColor4f borderColor; SkColor4f backgroundColorHighlight; SkColor4f backgroundColor; onClick = d.onClick; if(isHeld || ((d.isSelected || isHovering) && d.drawType == DrawType::TRANSPARENT_BORDER)) borderColor = io.theme->fillColor1; else if(d.drawType == DrawType::TRANSPARENT_BORDER) borderColor = io.theme->backColor2; else borderColor = SkColor4f{0.0f, 0.0f, 0.0f, 0.0f}; if(d.isSelected) backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.4f); else if(isHovering || isHeld) backgroundColorHighlight = color_mul_alpha(io.theme->fillColor1, 0.2f); else backgroundColorHighlight = {0.0f, 0.0f, 0.0f, 0.0f}; if(d.drawType == DrawType::TRANSPARENT_ALL || d.drawType == DrawType::TRANSPARENT_BORDER) backgroundColor = {0.0f, 0.0f, 0.0f, 0.0f}; else if(d.drawType == DrawType::FILLED) backgroundColor = io.theme->backColor2; else backgroundColor = io.theme->fillColor2; CLAY_AUTO_ID({.layout = { .sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}, .childGap = 0, .childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER } }, .backgroundColor = convert_vec4(backgroundColor), .cornerRadius = CLAY_CORNER_RADIUS(4), .border = { .color = convert_vec4(borderColor), .width = CLAY_BORDER_OUTSIDE(2) } }) { CLAY_AUTO_ID({.layout = { .sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}, .padding = (d.drawType == DrawType::TRANSPARENT_BORDER) ? CLAY_PADDING_ALL(0) : CLAY_PADDING_ALL(4), .childAlignment = { .x = CLAY_ALIGN_X_CENTER, .y = CLAY_ALIGN_Y_CENTER }, }, .backgroundColor = convert_vec4(backgroundColorHighlight), .cornerRadius = CLAY_CORNER_RADIUS(4) }) { if(d.innerContent) d.innerContent({.isSelected = d.isSelected, .isHovering = isHovering, .isHeld = isHeld}); } } } bool SelectableButton::input_mouse_button_callback(const InputManager::MouseButtonCallbackArgs& button, bool mouseHovering) { bool oldIsHovering = isHovering; bool oldIsHeld = isHeld; isHovering = mouseHovering; isHeld = isHovering && button.button == InputManager::MouseButton::LEFT && button.down; if(isHeld) { gui.set_post_callback_func([&]{onClick();}); gui.set_to_layout(); } else if(isHovering != oldIsHovering || isHeld != oldIsHeld) gui.set_to_layout(); return Element::input_mouse_button_callback(button, mouseHovering); } bool SelectableButton::input_mouse_motion_callback(const InputManager::MouseMotionCallbackArgs& motion, bool mouseHovering) { bool oldIsHovering = isHovering; isHovering = mouseHovering; if(isHovering != oldIsHovering) gui.set_to_layout(); return Element::input_mouse_motion_callback(motion, mouseHovering); } }