#include "DrawingProgramLayer.hpp" #include "DrawingProgramLayerManager.hpp" #include "../DrawingProgram.hpp" #include void DrawingProgramLayer::draw(SkCanvas* canvas, const DrawData& drawData) const { for(auto& p : *components) p.obj->draw(canvas, drawData); } void DrawingProgramLayer::set_component_list_callbacks(DrawingProgramLayerListItem& layerListItem, DrawingProgramLayerManager& layerMan) { auto insertCallback = [&](const CanvasComponentContainer::ObjInfoIterator& c) { c->obj->objInfo = c; c->obj->parentLayer = &layerListItem; c->obj->commit_update(layerMan.drawP); // Run commit update on insert so that world bounds are calculated layerMan.drawP.drawCache.add_component(&(*c)); if(c->obj->get_comp().get_type() == CanvasComponentType::IMAGE) layerMan.drawP.updateableComponents.emplace(&(*c)); }; eraseCallback = [&](const CanvasComponentContainer::ObjInfoIterator& c) { layerMan.drawP.selection.erase_component(&(*c)); layerMan.drawP.drawCache.erase_component(&(*c)); layerMan.drawP.drawTool->erase_component(&(*c)); std::erase_if(layerMan.drawP.droppedDownloadingFiles, [&c](auto& downloadingFile) { return downloadingFile.comp == &(*c); }); layerMan.drawP.updateableComponents.erase(&(*c)); }; components->set_insert_callback(insertCallback); components->set_erase_callback(eraseCallback); components->set_move_callback([&](const CanvasComponentContainer::ObjInfoIterator& c, uint32_t oldPos) { layerMan.drawP.drawCache.invalidate_cache_at_aabb(c->obj->get_world_bounds()); }); // Make sure the insert callback is called on existing objects for(auto it = components->begin(); it != components->end(); ++it) insertCallback(it); } void DrawingProgramLayer::set_to_erase() { for(auto it = components->begin(); it != components->end(); ++it) eraseCallback(it); } void DrawingProgramLayer::commit_update_dont_invalidate_cache(DrawingProgramLayerManager& layerMan) const { parallel_loop_container(*components, [&layerMan](auto& comp) { comp.obj->commit_update_dont_invalidate_cache(layerMan.drawP); }); } void DrawingProgramLayer::get_flattened_component_list(std::vector& objList) const { for(auto& p : *components) objList.emplace_back(&p); } void DrawingProgramLayer::scale_up(const WorldScalar& scaleUpAmount) { for(auto& p : *components) p.obj->scale_up(scaleUpAmount); }