#pragma once #include "Helpers/SCollision.hpp" #include #include "cereal/archives/portable_binary.hpp" #include "../SharedTypes.hpp" #include "../CoordSpaceHelper.hpp" #include "../Server/MainServer.hpp" #ifndef IS_SERVER #include "../DrawData.hpp" #include #include #include #endif #define CLIENT_DRAWCOMP_DELAY_TIMER_DURATION 5.0f #define DRAWCOMP_MAX_SHIFT_BEFORE_DISAPPEAR 20 #define DRAWCOMP_MIN_SHIFT_BEFORE_DISAPPEAR 11 #define DRAWCOMP_MIPMAP_LEVEL_ONE 1 #define DRAWCOMP_MIPMAP_LEVEL_TWO 2 #define DRAWCOMP_MIPMAP_LEVEL_THREE 3 #define DRAWCOMP_MIPMAP_LEVEL_FOUR 4 #define DRAWCOMP_MIPMAP_LEVEL_FIVE 5 class DrawingProgram; class DrawComponent { public: static std::shared_ptr allocate_comp_type(DrawComponentType type); virtual void save(cereal::PortableBinaryOutputArchive& a) const = 0; virtual void load(cereal::PortableBinaryInputArchive& a) = 0; virtual DrawComponentType get_type() const = 0; virtual void get_used_resources(std::unordered_set& v) const; virtual void remap_resource_ids(std::unordered_map& newIDs); virtual ~DrawComponent(); // NOTE: Permanantly altering the coordinates during transformation can lead to loss of detail for smaller objects CoordSpaceHelper coords; struct DrawSetupData { struct TransformDrawData { Vector2f translation; float rotation; float scale; } transformData; bool shouldDraw = true; unsigned mipmapLevel = 0; } drawSetupData; void canvas_do_calculated_transform(SkCanvas* canvas); void calculate_draw_transform(const DrawData& drawData); void server_send_place(MainServer& server, ServerClientID id, uint64_t placement); static void server_send_erase(MainServer& server, ServerClientID id); void server_send_update_temp(MainServer& server, ServerClientID id); void server_send_update_final(MainServer& server, ServerClientID id); void server_send_transform_temp(MainServer& server, ServerClientID id); void server_send_transform_final(MainServer& server, ServerClientID id); std::chrono::time_point tempServerUpdateTimer; bool serverIsTempUpdate = false; std::chrono::time_point tempServerTransformTimer; bool serverIsTempTransform = false; void server_update(MainServer& server, ServerClientID id); #ifndef IS_SERVER bool selected = false; bool updateDraw = true; bool globalCollisionCheck = false; std::chrono::time_point lastTransformTime; std::chrono::time_point lastUpdateTime; std::shared_ptr delayedUpdatePtr = nullptr; std::shared_ptr delayedCoordinateSpace = nullptr; bool bounds_draw_check(const DrawData& drawData) const; void check_timers(DrawingProgram& drawP); void client_send_place(DrawingProgram& drawP, uint64_t placement); static void client_send_erase(DrawingProgram& drawP, ServerClientID id); void client_send_update_temp(DrawingProgram& drawP, ServerClientID id); void client_send_update_final(DrawingProgram& drawP, ServerClientID id); void client_send_transform_temp(DrawingProgram& drawP, ServerClientID id); void client_send_transform_final(DrawingProgram& drawP, ServerClientID id); std::optional> worldAABB; std::optional> get_world_bounds() const; void calculate_world_bounds(); virtual SCollision::AABB get_obj_coord_bounds() const = 0; virtual std::shared_ptr copy() const = 0; virtual void create_collider(bool colliderAllocated) = 0; virtual void draw(SkCanvas* canvas, const DrawData& drawData) = 0; void temp_update(DrawingProgram& drawP); void final_update(DrawingProgram& drawP); void transform_temp_update(DrawingProgram& drawP); virtual void initialize_draw_data(DrawingProgram& drawP) = 0; virtual void finalize_update(DrawingProgram& drawP); virtual void update(DrawingProgram& drawP) = 0; virtual bool collides_within_coords(const SCollision::ColliderCollection& checkAgainst, bool colliderAllocated) = 0; bool collides_with_world_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstWorld, bool colliderAllocated); bool collides_with_cam_coords(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstCam, bool colliderAllocated); bool collides_with(const CoordSpaceHelper& camCoords, const SCollision::ColliderCollection& checkAgainstWorld, const SCollision::ColliderCollection& checkAgainstCam, bool colliderAllocated); virtual void update_from_delayed_ptr() = 0; virtual void free_collider() = 0; virtual void allocate_collider() = 0; #endif };