#include "ColorRectangleDisplay.hpp" namespace GUIStuff { sk_sp ColorRectangleDisplay::alphaBackgroundEffect; ColorRectangleDisplay::ColorRectangleDisplay(GUIManager& gui): Element(gui) {} void ColorRectangleDisplay::layout(const Clay_ElementId& id, const std::function& colorFunc) { this->colorFunc = colorFunc; CLAY(id, { .layout = {.sizing = {.width = CLAY_SIZING_GROW(0), .height = CLAY_SIZING_GROW(0)}}, .custom = {this} }) {} } void ColorRectangleDisplay::clay_draw(SkCanvas* canvas, UpdateInputData& io, Clay_RenderCommand* command, bool skiaAA) { auto& bb = boundingBox.value(); SkColor4f color = colorFunc(); SkRect r = SkRect::MakeLTRB(bb.min.x(), bb.min.y(), bb.max.x(), bb.max.y()); if(color.fA == 1.0f) { SkPaint p; p.setColor4f(color); p.setAntiAlias(skiaAA); canvas->drawRect(r, p); } else { canvas->save(); canvas->clipRect(r, skiaAA); SkPaint alphaPaint; alphaPaint.setShader(get_alpha_background_shader()); canvas->drawPaint(alphaPaint); canvas->drawPaint(SkPaint{color}); canvas->restore(); } } sk_sp ColorRectangleDisplay::get_alpha_background_shader() { if(!alphaBackgroundEffect) { auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(alphaBackgroundSksl)); if(!err.isEmpty()) { std::cout << "[ColorRectangleDisplay::get_alpha_background_shader] Alpha background shader construction error\n"; std::cout << err.c_str() << std::endl; return nullptr; } else alphaBackgroundEffect = effect; } SkRuntimeShaderBuilder builder(alphaBackgroundEffect); return builder.makeShader(); } }