#pragma once #include #include #include #include class World; class WorldUndoManager; class WorldUndoAction { public: virtual std::string get_name() const = 0; virtual bool undo(WorldUndoManager& undoMan) = 0; virtual bool redo(WorldUndoManager& undoMan) = 0; virtual void scale_up(const WorldScalar& scaleAmount); virtual ~WorldUndoAction(); }; class WorldUndoManager { public: typedef uint64_t UndoObjectID; WorldUndoManager(World& initWorld); void push(std::unique_ptr undoAction); void undo(); void redo(); void clear(); bool can_undo(); bool can_redo(); void scale_up(const WorldScalar& scaleAmount); void reassign_netid(const NetworkingObjects::NetObjID& oldNetObjID, const NetworkingObjects::NetObjID& newNetObjID); void remove_by_netid(const NetworkingObjects::NetObjID& netObjID); void remove_by_undoid(UndoObjectID undoID); UndoObjectID get_undoid_from_netid(const NetworkingObjects::NetObjID& netObjID); void register_new_netid_to_existing_undoid(UndoObjectID existingUndoID, const NetworkingObjects::NetObjID& netObjID); std::optional get_netid_from_undoid(UndoObjectID undoID); bool fill_netid_list_from_undoid_list(std::vector& netIDList, const std::vector& undoIDList); std::vector get_front_undo_queue_names(unsigned count); World& world; private: void push_undo(std::unique_ptr undoAction); void push_redo(std::unique_ptr undoAction); constexpr static size_t UNDO_QUEUE_LIMIT = 500; std::unordered_map undoIDToNetID; std::unordered_map netIDToUndoID; std::deque> undoQueue; std::deque> redoQueue; UndoObjectID lastUndoObjectID = 0; };